Sometimes witchers must put to rest ghosts who haunt the living. Wraiths appear near cemeteries or in homes they inhabited during their lives. They usually have no memories and are guided strictly by hatred towards the living. May they rest in peace.
In The Witcher computer gameEdit
|Occurrence||Wraiths haunt the places where they died or were buried; they are specters which do not belong in this world; sometimes they are summoned by magic, but more frequently unfinished business makes them linger in our world|
|Immunity||Immune to blinding and bleeding attempts; they are fearless and immune to poison, pain and knockdown attempts|
|Susceptibility||Sensitive to silver and Specter oil|
|Tactics||The suffering experienced by a wraith makes the wounds it inflicts more painful|
|Alchemy|| Death dust|
"If you want to get rid of a wraith, you must first find its body. Try searching on unhallowed ground or in the corner of the cemetery where outlaws are buried. When you dig up the corpse, you will discover that it is not rotten and that there is blood on its lips. Pierce the corpse with an aspen stake, cut off the head and place it between the corpse's legs. To make certain that the wraith will never return, set the corpse on fire. One false step will mean your demise."
- Specters, Wraiths, and the Damned
- In the "Side Effects" premium module: The Book of Wraiths
- Wraith remains may contain ectoplasm but never death dust without the monsters' bestiary entry.
- Gambling Ghost is the wraith of a dice player. He can be friendly.
- A Restless Ghost, the quest given by Hildegard Zollstock, is about the wraith of her late husband.
- The in-game journal entry seems to be talking about vampires rather than wraiths...
Journal image Edit
|Susceptibility|| Specter Oil|
|Crafting/Alchemy|| Essence of death|
Wraiths abound in the second installment of the game. They are first encountered in the burned down hospital in the forest outside of Flotsam. Many more can be found in and around Vergen. Specifically, in the dwarven catacombs and on the battlefield.
In addition to the standard wraith featured in the journal entry, other wraith variants include the Aedirnian/Kaedweni soldier wraiths found exclusively in Chapter 2 and the Nilfgaardian soldier wraith featured in the Chapter 1 quest In the Claws of Madness. Unlike traditional wraiths, the variants will flail around when set on fire affording Geralt temporary respite while they are out of action.
The Aedirnian/Kaedweni soldier wraith gives XP when killed up to level 23.
- The wraiths are not, as some claim, a projection of an inner fear. They are visible, tangible and dangerous on top of that. The priests teach that people who die suddenly, leaving this vale of tears with important tasks left unfinished, become such ghosts. So wraiths have their own aims. Sometimes they are unaware of them, but more often they aim to achieve them, not caring for the living.
- The wraiths are always connected to the sites of their demise. They may protect their former homes, or they may seek vengeance. One may even find small groups of the wandering damned in crypts and catacombs or on battlefields. It is not true that they only appear at night. I can confirm, however, that one cannot communication with them, and that they have no fear of man or monster.
- Wraiths hover just above the ground, so they move very swiftly. One should strike at them strongly and make ample use of Signs. As immaterial beings, they can appear and disappear at will. If the witcher swings his sword too slowly, giving the ghosts time to react, he might find himself striking nothing but air and then sense a quick riposte on his back.
- Wraiths do not bleed, and common poisons cannot harm them. They are, however, susceptible to fire and of course to silver. The best means of fighting a wraith is the so called Specter Oil, which should be used to coat a silver blade.