This entry, found in the Physiologus is a "treatment" of witchers is done in the same style as other bestiary entries. It calls to mind old "Mutual of Omaha's Wild Kingdom" episodes, or "National Geographic" specials.
| A witchman, mumbled the woman. Called by some a witcher. To summon him is most dangerous, albeit one must; for when against the monster and the vermin there be no aid, the witchman can contrive. But careful one must be—
Eeee... But careful one must be to touch not the witchman, for thus the mange can one acquire. And lasses do from him hide away, for lustful the witchman is above all measure—
—though the witchman greatly covetous and greedy for gold be, mumbled the old woman, half-closing her eyes, giveth ye not such a one more than: for a drowner, one silver penny or three halves; for a werecat, silver pennies two; for a plumard, silver pennies—
— page 180, The Last Wish (UK edition)
- The witchmen, or witchers as the Nordlings call them, are a secret, elite caste of soldier-priests, likely an offshoot of the druids. Gifted, in the popular imagination, of magical powers and superhuman abilities, they were driven to take part in the struggle against evil spirits, monsters and all the dark forces. In reality, masters of weaponry, these witchmen were used by Northern sovereigns for tribal altercations to which the latter were prone. During combat, the witchmen entered trances, trances they themselves summoned, one would suppose through some sort of self-hypnosis or some method of intoxication. They fought with a blind energy, for they were completely impervious to pain or even serious injury, which attested to their supernatural strength. The theory that witchmen were the result of genetic mutation or engineering was never confirmed. The witchmen are the heroes of numerous Nordling legends (see F. Delannoy, Myths and Legends of the Nordlings).
In The Witcher computer game Edit
|Occurrence||Witchmen roam the roads where monsters live; they spend winters in their keeps, where they plot and perfect their swordsmanship|
|Immunity||Witchmen never get ill and tend to be resistant to venoms and charms, for they are themselves enchanted beings|
|Susceptibility||They run from the sound of church bells; their greed for women is only surpassed by their greed for silver|
|Tactics||A witchman is a master of the sword and sinister spells|
|Alchemy||They are skilled alchemists, they create potions that make their eyes glow in the dark|
This following journal entry is, in fact, a slightly paraphrased quote from the short story "The Edge of the World".
- "A witchman is by some called a witcher. Summoning him is dangerous, yet he must be called at times. When none can stand against an accursed monster, a witchman will. Do not touch the witchman, for you will become mangy. Remember also to hide the lasses from him, for the witchman is lecherous beyond imagination. Though the witchman craves silver, never pay him more than the following: a silver penny for a drowner, two silver pennies for a werecat, four silver pennies for a vampire."