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This entry, found in the Physiologus is a "treatment" of witchers is done in the same style as other bestiary entries. It calls to mind old "Mutual of Omaha's Wild Kingdom" episodes, or "National Geographic" specials.
- "A witchman is by some called a witcher. Summoning him is dangerous, yet he must be called at times. When none can stand against an accursed monster, a witchman will. Do not touch the witchman, for you will become mangy. Remember also to hide the lasses from him, for the witchman is lecherous beyond imagination. Though the witchman craves silver, never pay him more than the following: a silver penny for a drowner, two silver pennies for a werecat, four silver pennies for a vampire."
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| Occurrence: | Witchmen roam the roads where monsters live; they spend winters in their keeps, where they plot and perfect their swordsmanship
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| Immunity: | Witchmen never get ill and tend to be resistant to venoms and charms, for they are themselves enchanted beings
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| Susceptibility: | They run from the sound of church bells; their greed for women is only surpassed by their greed for silver
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| Tactics: | A witchman is a master of the sword and sinister spells
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| Alchemy: | They are skilled alchemists, they create potions that make their eyes glow in the dark
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[edit] Source