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Weapon range mod

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This is a DIY (do-it-yourself) mini-mod.

The weapon ranges are governed by the

\DATA\2DA00.BIF\baseitems.2da

file. Or if your game is patched to version 1.1a then:

\DATA\PATCH100.BIF\baseitems.2da

You will need to edit this file. Before you do, I suggest you familiarize yourself with the 2DA format article under the file formats category.

Open up baseitems.2da in the editor of your choice (this is pretty big table, so I recommend Excel). I take the two swords (silver and steel) here as examples — you will need to make the same changes to all the other lines you want changed — in the column named "MaxAttackDist". Anyway, here is how it looks now:

1	steelsword	0.8
2	silversword	0.8

And this is how the lines above look after the update (again, I show only the "MaxAttackDist" column here):

1	steelsword	1.2
2	silversword	1.2

Save the file with the same name and put it in the \DATA\OVERRIDE directory.

There is no need to start a new game; just load a saved game and enjoy your mini-mod.

See how it feels and experiment with new values as you like. Other mods may modify the same file (like the Item stacking mod), so watch out.

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