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Versus skills

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This is a list of all of the skills in The Witcher: Versus, broken down by class and then type. This skill list is updated to be accurate with the April 23, 2008 patch. Freightener skills are updated to be accurate with the final release.

Contents

[edit] Witcher skills

Image Name Description Style Fury Elements
Strong Blow Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 4/6/8. Strong - Wolf Style 0 0
Stab Deals 11/13/15 damage. Interrupts opponent's special attack next round. Additionally, if you use a strong attack during the next round, damage of that attack will be increased by 0/4/6. Strong - Wolf Style 1 0
Cleave Deals 10 damage. If not defended, deals additional 3 damage and increases the power of all strong attacks by 3/5/7 until the end of the fight. Strong - Wolf Style 1 0
Dodge Defends against Strong. Blocks 10/15/15 damage. Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50% Strong - Dodge 0 0
Pirouette Defends against Strong. Blocks 12/16/20 damage. If successful, increases the strength of a fast attack in the next round by 4/6/8. Strong - Dodge 0 0
Feint Interrupts strong attacks. Reduces fast damage by 0/6/12 Strong - Dodge 0 0
Cut Deals 10 damage. Has {normal}/25%/50% chance of dealing double damage. Fast - Cat Style 0 0
Marked Blow Fast style that is marked as a strong attack. Deals 12/14/16 damage. If the opponent defended against a strong attack, it deals +6/10/14 damage. Fast - Cat Style 1 0
Twirl Cut Deals 12/17/22 damage and interrupts opponent's attack if he uses a fast attack next round. Fast - Cat Style 1 1
Parry Defends against Fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50% Fast - Parry 0 0
Guard Defends against fast 12/15/18 and strong 5/7/9. Fast - Parry 0 0
Battle Trance Defends against Strong. Blocks 15/20/25 damage. The Witcher enters a battle trance, reducing the chance to be crited by 20/25/30% for the rest of the fight. . Fast - Parry 0 0
Igni sign Deals 10 damage. If the opponent used a magical attack last round, the sign deals an additional 0/9/18 damage. Magic - Signs 0 0
Axii sign Deals 12/15/17 damage and increases the power of the next attack by 3/5/7. Magic - Signs 0 1
Aard sign Deals 4 Critical damage(?). Attack next round will deal double damage +0/+4/+8. Magic - Signs 0 2
Quen sign Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50% Magic - Protective Signs 0 0
Medallion Defends against magic 12/16/20. If successful, increases magic signs damage by 4/6/8 Magic - Protective Signs 0 0
Yrden sign Defends against magic 15/20/25. If the enemy uses a strong attack in the next round, his blow will be weakened by 6/9/12 for this and the next 2 rounds. Magic - Protective Signs 0 0
Elixir of the Wolf Increases the damage of all strong and fast attacks by 3/4/5 until the end of the fight Special - Alchemy 0 0
Swallow Heals 2/3/4 damage each round Special - Alchemy 0 0
Bindweed Reduces damage taken from magical attacks by 5/6/7 and reduces the chance of being crited by magic style attacks by 30/40/50% until the end of the fight Special - Alchemy 0 0
Endurance Passive. Increases health by 10/15/20 Special - Stamina 0 0
Strength Passive. Increases damage of all strong and fast attacks by 2/3/4 Special - Stamina 0 0
Pain Resistance Passive. Reduces damage taken from strong or fast attacks by 3/4/5 Special - Stamina 0 0

[edit] Sorceress skills

Image Name Description Style Fury Elements
Shards Deals 10/13/16 damage. Strong - Earth 0 0
Earthquake Deals 10/13/16 damage. Interrupts the enemy's attack if the opponent uses a special attack during the next round. Strong - Earth 1 0
Stone Fist Deals 18/23/28 damage. Strong - Earth 2 0
Vanish Defends against strong attacks 10/15/15. Additionally, reduces chances of receiving critical hits by strong attacks by 0%/0%/50%. Strong - Translocation 0 0
Teleport Defends against strong attacks 12/16/20. Increases the power of a strong attack during the next round by 4/6/8. Strong - Translocation 0 0
Blur Defends against strong attack 14/18/22 for this round and the next. Strong - Translocation 0 0
Sparkle Deals 10/13/16 damage. Fast - Lightning 0 0
Thunderbolt Deals 10/13/16 damage this round and 6/8/10 damage during the next round. Fast - Lightning 0 1
Shock Deals 10 damage. This attack and the next have a 40%/60%/80% chance for double damage. Fast - Lightning 1 1
Protection Defends against fast 10/15/15. Additionally, reduces chances of receiving critical hits by fast attacks by 0%/0%/50%. Fast - Protection 0 0
Shield Defends against fast 12/16/16 this round and 6/7/7 during the next round. Additionally, reduces chances of being crited by Fast style attacks by 0/0/50% this round and 0/0/25% in the next round. Fast - Protection 0 0
Reflection Interrupts the enemy's fast attack and defends against magic 0/6/12. Fast - Protection 0 0
Sickness Deals 10 damage and decreases the damage of a strong or fast attack made by the enemy during the next round by 0/4/8. Magic - Life 0 0
Drain Life Deals 10/13/16 damage and heals 4/6/8 hp. This spell cannot crit. Magic - Life 0 1
Empowerment Deals 12/14/16 damage and +8/+11/+14 damage on the next attack. Magic - Life 0 2
Dissipation Defends against magic 10/15/15. Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. Magic - Counter Magic 0 0
Absorption Defends against magic 12/16/20 and strong 5/8/10. Magic - Counter Magic 0 0
Weakness Defends against magic 15/20/25. If the defense is successful, the enemy's chance of scoring a crit is lowered by 50/60/70% for this round and the next. Magic - Counter Magic 0 0
Grimoire Increases magic and fast attacks by 3/4/5 until the end of the fight. Special - Dimensional 0 0
Summon Familiar Deals 3/4/5 undefended damage until the end of the round. Also improves tje Sorceress' chance of criting by 5/10/15% for the rest of the fight. Special - Dimensional 1 0
Concentration If the enemy uses a strong attack, all Strong attacks have + 6/8/10 damage until the end of the fight. If the enemy uses a fast attack, all fast attacks have +6/+8/+10 damage until the end of the fight. Special - Dimensional 0 0
Power Passive. Increases damage of magic attacks by 3/4/5. Special - Knowledge 0 0
Aura Passive. All attacks have a 20/25/33% better chance to crit. Special - Knowledge 0 0
Knowledge Passive. Grants 1/2/3 Element(s). Special - Knowledge 0 0

[edit] Frightener skills

Image Name Description Style Fury Elements
Bite Deals 10/13/16 damage. Strong - Bite 0 0
Paralysis Deals 12/15/17 damage and lowers the power of enemy strong and fast attacks by 2/3/4 during the next 3 rounds. Strong - Bite 1 0
Venom Deals 6/7/8 damage and 7/9/11 for the next two rounds. Strong - Bite 2 0
Jump Defends against strong(10/15/15). Additionally, reduces chances of receiving critical hits by strong attacks by 0/0/50%. Strong - Evade 0 0
Trick Defends against strong(12/16/20). If the defense if successful, increases power of fast attack by 3 during the next round/next 2 rounds/current and next 2 rounds. Strong - Evade 0 0
Elude Defends against strong(15/20/25) and fast(7/10/13). Strong - Evade 1 0
Pincers Deals 10 damage. If the enemy used a strong attack last round, it deals +0/9/18. Fast - Claws 0 0
Poisoned Pincers Deal 6/7/8 per round for 3 rounds. Fast - Claws 1 0
Sharp Pincers Deals 13/17/19 damage. Has a 30/40/50% chance of crit. Fast - Claws 2 0
Cover Defends against fast(10/15/15). Additionally, reduces chances of receiving critical hits by fast attacks by 0/0/50%. Fast - Guard 0 0
Disarm Defends against fast(12/16/20). Interupts the enemy's attack if uses special attack next round. Fast - Guard 0 0
Predator Instinct Defends against fast attacks. Reduces damage taken from fast attacks by 5/6/7 until the end of the fight. Reduces the chance of being crited by Fast style attacks by 15/25/35% until the end of the fight. Fast - Guard 0 1
Scream Deals 10 damage and 0/4/4 in the next 0/1/2 round(s). Magic - Screams 0 0
Battle Scream Deals 11 damage and increases power of strong and fast attacks by 4/8/12 in the next round. Magic - Screams 0 1
Deafening Scream Deals 14/18/22 damage. If enemy blocks with a fast defense, this attack has 100% chance of dealing a critical hit. Magic - Screams 0 2
Armor Defends against magic(10/15/15). Additionally, reduces chances of receiving critical hits by magic attacks by 0/0/50%. Magic - Armor 0 0
Combined Armor Defends against magic(10/13/16) and fast/strong(3/4/5). Magic - Armor 0 0
Magical Protection Interupts enemy magical attack. Reduces damage done from a strong attack by 0/6/12. Magic - Armor 0 1
Camouflage Increases power of fast/strong attack by 10/13/16 in the next round. Special - Experiment 0 0
Adrenaline Increases damage by 6/7/9 during the next 3 rounds. Special - Experiment 1 0
Battle Steroids Reduces chance of being crited by 40% for this and the next 1/2/3 rounds. Special - Experiment 0 1
Resistance Passive. Reduces all damage taken by 1/2/3. Special - Metabolism 0 0
Regeneration Passive. Heals 3/4/5 damage per round. Special - Metabolism 0 0
Monstrous Toughness Passive. Increases HP by 15/25/35. Special - Metabolism 0 0

[edit] To be cleaned up

Screen allows to observe skills ability of your form “ ability ” and new instruct .

Skills jointed are so called to groups – “ tree ”. Tree includes similar skills, for example, skills are related signs with (from) in one tree sign offensive “ ” wiedźmińskimi, but with defense signs in tree relate “ sign defensive ”.

Each class has unique skills divided on 8 trees. Trees are allocated for one of 4 area strong, fast, magic and special skills. On individual bookmarks of areas clicking, you can observe available skills.

[edit] Training Skills

Teaching (learning) for it (him) ability of ability piled points of talents teach (learn) paying. You obtain that level 1 point.

You can be instructed on its (her) first too 1 point of talent new ability, basic horizontal < level >, or ability perfect which (who) already know ( or she (it) instruct at the level of second (other) or third ). Each ability has 3 horizontal < level > basic level and two horizontal < level > advanced < develop (spread out) >. In order to level instruct 2, it is necessary to know first level . In order to level instruct 3, level belongs to know 2. They are meant skills on screen with one icons “ ” horizontal < level >, two or three darts.

In order to skills instruct from given tree, at least it is necessary to know all former skills from given tree on leaves (letters; lists) on first ( early ) horizontal < level >.

[edit] Active skills and passive

Active skills it blows, charm and everything skills –, you can use that to waltzs (battles), and that renders direct influence (income) on you or your opponent. It is not possible act in each time without your interference passive ability “ use ” – . Your features correct and for example, other skills before attacks of given types perfect ( boost (accrue) defense either (or) on critical hitting (occurring) chance ).

[edit] Offensive skills and defense

Offensive skills and it is used defense some active ability in attack exclusively, in defense other exclusively, depending on their nature of operations. Three basic areas in (to) all of ( strong, fast and there is after two tree of ability magic ) – one offensive, offensive tree is displayed on screen after left part second (other) defense (, defense tree after right ). For example, are contained at sorceress of ability at the nature in tree offensive “ strong ” “ magic land (earth) ”, at the nature in tree defense “ ” Translokacja.

[edit] Defense and injuries

Defense imitate and usually < ordinary > each offensive ability assigns injuries in round quantified injuries opponent (, it has been used in which (who), though some act in next rounds also ). Power of used ability can become (stay) by your endowment (outfit) boosted (accrued), operation of your passive ability acts or skills, you have used which (who) during same battle earlier ( e.g. elixir ).

Usually < ordinary > opponent does not remain passive and it are tested (are tried) to defend before your attack. If it makes forcefully, blow will escape injuries or at least blow imitate weaken it (him). Efficiency of defense depends on used by defense ability defending, and also from its (his) outfit, passive skills, but from ability use during sometimes also earlier lasting battle.

Many attacks assigns injuries of definite kind ( e.g. in fast style “ ”, in strong style “ ” ). Majority defense ability acts alike < similar >, before attack of one kind defending, but before other not giving protection. If you will hit at ability “ fast ”, but opponent will employ defense “ magic ”, surely you will assign it big injury almost < law (as of right) > it (him).

If however, opponents manage to predict your pattern and employ appropriate defense, they can completely deflect your attack. Defense skills protect from attacks employed by opponents in the current round only. For example, does not have forceful method of defense before some lasting results of attacks such (, which (who) evoke bleeding either (or) organism ) zatruwają.

skills, which (who) decrease (belittle) or injuries boost, they are added . It means, that if you use injury 12 2 ( ) sztychu, you have drunk up elixir of wolf 1 ( + 2 injury ), you have ability of power 2 ( + 3 injury ), but it uses opponent about 13 decrease of (flagging of) injury 2 ( ) rozmycia, it will total (take away; amount to) injuries 12 + 2 + 3 – 13 = 4.

[edit] Critical Hits

Some attacks have an increased probability of inflicting critical damage. These probabilities depend on the type of attack, your gear, passive skills, and from having used other long-lasting skills earlier in battle. Your opponent may also have equipment or skills which reduce your chances of landing a critical blow.

When inflict a critical hit, you deal twice the normal damage.

[edit] Interruptible skills

For example, skills of some skills twirling cut intermittent (interruptable) < interrupt > ( or actions (functions) be able to interrupt earthquake by opponent ) executable < practice >. It means, that for example, it does not manage action (function) boss by opponent executable blow (, elixir is smashed , it has not been spoken out enchanted < spell > to the end ). If your ability has ability of interrupt of attack of strong opponent, but it will use he (its; his; it) fast attack, certainly < obvious > it will not be interrupted this attack.

[edit] Reskill

At any given time you may choose to change reset all your skills by choosing Change Class from Skills page. This comes at a cost in oren of current level^3, so at level 1 it costs 1 oren, at level 3 it costs 27 orens and at level 30 it costs 27000 orens. All your items are sold at 95% their cost.

[edit] See also

For related topics, see:

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