| || The moon shines bright,
The vampire alights
|- pg. 143 Baptism of Fire (UK edition)|
Vampire is a hypernym used to refer to a number of creatures that thrive on blood, which contains their victims' life force.
Vampire species Edit
- Higher grades:
- Lower grades:
Vampires in Sapkowski's works break with many popular stereotypes. In particular, vampire repellents such as holy water, crucifixes, garlic, wooden stakes, etc. are nothing but folklore within the Witcher saga. For example, Regis, the vampire who accompanies Geralt for a time, was once decapitated, staked through the heart, sprinkled with holy water and finally buried, but that did not prevent him from regenerating, albeit slowly.
Notable vampires Edit
Facts and myths Edit
Here are a few more myths and facts about vampires in Sapkowski's works:
- Higher vampires do not need to drink blood. It is like alcohol to them, in that they can become drunk from it. Additionally, drinking blood increases their strength.
- They are not adversely affected by silver; although most vampires short of true Higher vampires can be wounded by it.
- A vampire bite does not turn the bitten creature into a vampire.
- Vampires are not undead or transformed creatures; they are born as vampires. The race of vampires appeared in the world after the Conjunction of the Spheres.
- Not all vampires must avoid the sun. Many have adapted and easily tolerate daylight.
- They cannot be seen in mirrors and other reflective surfaces.
- Rushing water (rivers, etc.) poses no obstacle to their movement.
- Holy water, crucifixes, and garlic are ineffective against them.
- Partial bodily damage, such as a stake through the heart or decapitation, is only an inconvenience to them.
- Some can touch white hot metal with their bare hands without injury (this was the case with Regis).
Book quotes Edit
Physiologus entry Edit
"A vampire, or upir, is a dead person brought to life by Chaos. Having lost its first life, a v. enjoys its second life during the night hours. It leaves its grave by the light of the moon and only under its light may it act, assailing sleeping maidens or young swains, who it wakes not, but whose blood it sucks."
- - pg. 143, Baptism of Fire (UK edition)
"'Don't scoff. You can't be a stranger to vampire bite marks. Ever come across a case of a vampire ripping its victim to shreds?'
- 'No. That never happens.'
- 'In the case of higher vampires — never, I agree,' Emiel Regis said softly. 'From what I know alpors, moolas, bruxas and nosferats don't mutilate their victims. On the other hand, fleders and ekimmas are pretty brutal with their victims' remains.'"
- - pg. 151, Baptism of Fire (US edition)
"I looked for the words "Witcher urgently needed". And then there'd be a sacred site, a dungeon, necropolis or ruins, forest ravine or grotto hidden in the mountains, full of bones and stinking carcasses. Some creatures which lived to kill, out of hunger, for pleasure, or invoked by some sick will. A manticore, wyvern, fogler, aeschna, ilyocoris, chimera, leshy, vampire, ghoul, graveir, werewolf, giant scorpion, striga, black annis, kikimora, vypper... so many I've killed."
- - pg. 116 and 148, The Last Wish (UK and US edition)
There is at least two points where the game breaks with Sapkowski's written works regarding vampires:
- Garlic repels vampires
- Humans can be turned into vampires (Blue Eyes)
Notable vampires Edit
Blood and Wine expansion Edit
Of named higher vampires, Geralt can encounter up to four: Regis, Dettlaff van der Eretein, Orianna, and the Unseen Elder of Toussaint.
Throughout the main story quest La Cage au Fou, Regis and Geralt's exploration of Tesham Mutna reveals that vampires descend from three ancient tribes that arrived on the Continent during the Conjunction of the Spheres. A single portal opened from their world in caves underneath what later became Toussaint. The symbols of these tribes remain deep within the ruins, serving as reminders of their original realm.
The main story also expanded on the capabilities of a higher vampire: they are unique and have skills that accompanies it, and they are impregnable to most methods of extermination, practically giving higher vampires some form of immortality; and a set of vampiric codes that applies to all vampires, no matter the classification:
- A vampire killing another is forbidden and any vampire that does this is considered a traitor to the vampiric race.
- If a vampire sees another wounded, one can leave them alone, or help nurture them.
- Gharasham – remained in the west
- Ammurun – ventured beyond the sea
- Tdet – those who went east, beyond the Blue Mountains