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|The Witcher 2 is set in in the turbulent borderland between Temeria, Kaedwen and Aedirn. The game starts of almost immediately after the first, and follows from the attempt on King Foltest's life which occurred in the final cutscene. Geralt of Rivia will once again face the mysterious witcher-like assassins, who appear to be connected with a character named in previews as the Kingslayer.|
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|The games are centered around Geralt of Rivia, a Witcher. Witchers are monster hunters for hire. They possess nearly superhuman abilities and are expert swordsmen. Despite his name, Geralt does not come from Rivia: he grew up in the witchers' keep of Kaer Morhen in the realm of Kaedwen. In the interest of appearing more trustworthy to potential clients, young witchers were encouraged to make up surnames for themselves by master Vesemir.|
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|The Witcher 2 is known for its wide range of characters. Assassins, damsels, kings and peasants, the series has them all. But which characters does Geralt know best?|
|The Witcher 2 is set almost immediately after the first, and follows from the attempt on King Foltest's life which occurred in the final cutscene. Geralt will once again face the mysterious witcher-like assassins, who appear to be connected with a character named in previews as the Kingslayer. In a trailer, the Kingslayer is seen speaking to Iorveth, a human-hating elf. The Kingslayer displays a head which he claims belonged to King Demawend of Aedirn, and says that if Iorveth is prepared to help, more kings will also fall.|
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|The game features a few timed conversations, with a default response being used if players do not choose an option within a certain length of time. Players are not presented with the full, exact line that Geralt will deliver, instead choosing from among short summaries. The combat system has been reworked, being "much more open-ended" and which "no longer requires the timed input of the original game". Fighting alongside companions has received greater emphasis, although they still act autonomously rather than being under the control of the player. How players relate to these companions (both in conversations and elsewhere) can open up quests and affect the game's ending.|
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