Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Twisted Firestarter is a secondary quest in The Witcher 3: Wild Hunt which begins with by reading the notice board in White Orchard then talking to the blacksmith Willis. Willis will tell Geralt how someone burned down his forge. If Geralt says that he can find the arsonist, the blacksmith will offer gold and suggest checking for clues behind his house and the quest will begin.
Quest Description Edit
- "There were only a handful of nonhumans in White Orchard. One of them was the dwarf Willis, an excellent blacksmith whose wares attracted peasants from far and wide. Sadly, his forge had burned to the ground shortly before Geralt arrived. Willis suspected the fire had been started deliberately and asked the witcher to investigate this alleged arson."
Use your Witcher Senses Edit
Go behind the house and use your Witcher senses to find the tracks.
Follow the trail Edit
Follow the trail using your Witcher Senses. The trail will eventually lead down to the river where it seems to end. Follow the river bank to the north (left) to the other side of the bridge. Use your Witcher senses to pick up the trail. You'll find that the arsonist ran into a Drowner and was wounded, at which point 4 Drowners may attack you. Follow the trail back to the village and into a house.
Look for someone with wounds Edit
Find the drunk culprit (Napp) hiding in a back room.
Talk to the suspect Edit
Napp will offer a bribe for Geralt to drop the whole thing. If Geralt refuses the bribe, he can either use Axii (extra ) or brawl with Napp. In either case, Napp staggers down to the blacksmith.
Escort the arsonist Edit
The blacksmith will call over some soldiers, who will take Napp away, presumably for a summary hanging. The quest will complete, Geralt will receive 20, the offer of the blacksmith's services, a discount on the blacksmith's goods and a total of 92 if Axii was used to convince Nap. Geralt will get somewhat fewer if he had to beat Napp into submission.
If Geralt accepts the bribe, Geralt will receive 20 gold and a total of 67. Upon reporting failure to the blacksmith, the smith will offer his services, but will charge Geralt full price for his goods and services. Oddly, the smith's later conversation options match with Napp being turned in, even if he wasn't.
Closing Quest Description Edit
If Geralt refuses to take the arsonist's bribe:
- "Geralt brought the arsonist to Willis. The dwarf immediately summoned Nilfgaardian soldiers - with whom it turned out he was on quite good terms. The imperials quickly declared the man guilty, handed down a sentence and carried it on the spot. Harsh justice - or maybe just harsh?"
If Geralt takes the arsonist's bribe:
- "In the end Geralt decided not to reveal the arsonist's identity to Willis. Perhaps it was the coin offered in exchange for his silence that convinced him, or perhaps he simply concluded the man was clearly the village idiot and shouldn't be punished for his deeds which, while dastardly, could not possibly have been done with much deliberation and forethought - for the man was capable of neither."