Witcher Wiki
Register
Advertisement
Witcher Wiki

This page is a finding aid which lists all quests in The Witcher first by Chapter, and then alphabetically. Each quest will only appear in the Chapter where it originally appeared, even if the quest persists through more than one Chapter.

Prologue Prologue (Kaer Morhen)[]

Quest Location Given by Quests or Conditions Required to Unlock
A Potion for Triss Kaer Morhen Vesemir Defending Kaer Morhen
Berengar's Secret Kaer Morhen Vesemir A Potion for Triss
Defending Kaer Morhen
Defending Kaer Morhen Kaer Morhen Vesemir This is the tutorial section
Fistfight (quest) Kaer Morhen Eskel A Potion for Triss
Defending Kaer Morhen
Witchers' Secrets Kaer Morhen Vesemir A Potion for Triss
Defending Kaer Morhen

Chapter I Chapter I (Outskirts of Vizima)[]

Quest Location Given by Quests or Conditions Required to Unlock
A Game of Dice Outskirts No one This quest is initiated by finding a starter box of dice.
Buried Memories Outskirts Mikul Geralt must have the Eternal Fire signet ring.
Dead Hand of the Past Outskirts Declan Leuvaarden After meeting Declan at the Inn.
Dice Poker: The Novice Outskirts Zoltan Chivay A Game of Dice
Hot Potato Outskirts Haren Brogg Strangers in the Night
King of the Crypt Outskirts Ozzrel Killing Ozzrel initiates this quest, the Royal huntsman tells Geralt about him but that does not initiate the quest.
Of Monsters and Men Outskirts No one This quest is initiated upon Geralt's arrival in the Outskirts.
Racists Outskirts No one This quest is initiated when Geralt's first walks into the fishing village, the area near Haren Brogg's place.
She's No Early Bird Outskirts Vesna Geralt must first speak with Vesna at the Inn, as long as he does not speak with her, the quest will not spawn.
Strangers in the Night Outskirts Haren Brogg Geralt must have the Eternal Fire signet ring.
The Barghest Contract Outskirts Notice board Geralt must either read the notice on the notice board outside the Inn, or speak with Abigail and ask about the notice.
The Drowner Contract Outskirts Notice board Geralt must either read the notice on the notice board outside the Inn, or speak with the Reverend and ask about the church offering a reward for drowners.
The Ghoul Contract (1) Outskirts Notice board Geralt must read the notice on the notice board outside the Inn, speaking with Kalkstein will only get him redirected to the notice board.
The Monster of the Lake Outskirts Nadir Killing Nadir initiates this quest, the Royal huntsman tells Geralt about him but that does not initiate the quest.
The Salamander's Tail Outskirts Shani Geralt receives this quest after speaking with Shani but must complete Buried Memories, Strangers in the Night and The Secret Garden to make any progress through it.
The Secret Garden Outskirts Odo Geralt must have the Eternal Fire signet ring.
Wanted Vizima Notice board This quest is initiated when Geralt finds an arrest warrant for the Professor on the notice board outside the Inn in the Outskirts.

Chapter II Chapter II (Temple Quarter of Vizima)[]

Quest Location Given by Quests or Conditions Required to Unlock
A Ghost Story Temple Quarter a random thug Prison Break
This is an optional quest. The thug is in a house facing the warehouse in the slums of the Temple Quarter.
A Gravedigger's Gratitude Temple Quarter Gravedigger Prison Break
Anatomy of a Crime
A Long Way from Home Swamp Yaren Bolt Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
A Lost Lamb Swamp Vaska Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Clay Pits
A Most Uncommon Wine Temple Quarter Conrad Prison Break
A Mysterious Tower Temple Quarter / Swamp Kalkstein Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
A Pilgrimage Swamp Gramps Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
A Restless Ghost Temple Quarter Hildegard Zollstock Prison Break
This is an optional quest. Hidlegard stands outside the gates of the cemetery in the Temple Quarter everyday between 12:00 and 13:00.
Anatomy of a Crime Temple Quarter Raymond Maarloeve Prison Break
Bloodthirsty Vegetation Temple Quarter / Swamp Coccacidium Killing the archespore initiates this quest, Vincent tells Geralt about the plant but that does not initiate the quest.
Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Clay Pits Swamp Vaska Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Dice Poker: The Professional Temple Quarter Zoltan Chivay Dice Poker: The Novice
Prison Break
Finders Keepers Temple Quarter Con artist This is an optional quest. The con artist is standing outside the entrance to the sewers, he can be found early in the mornings (between 6:00 and 9:00).
Prison Break
Flowers and Gold Swamp Yaren Bolt Geralt must speak either with the ferryman, who tells him to see Yaren, or directly to Yaren.
Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Force Recon Temple Quarter Siegfried or Yaevinn Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Memory of a Blade Dungeon Vincent Meis Basically this quest begins when Geralt receives a confiscated witcher's silver sword to fight the cockatrice in the sewers to secure his freedom from the dungeon.
Prison Break begins more or less simultaneously with this quest.
Monoliths Swamp / Temple Quarter Kalkstein Prison Break
A Mysterious Tower
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Old Friend of Mine Temple Quarter Shani Prison Break
Prison Break Temple Quarter Vincent Meis This quest is initiated at the beginning of Chapter II, when Geralt finds himself in the Dungeon and must find a way out.
Safe Haven Temple Quarter Zoltan Chivay or Siegfried Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Suspect: Kalkstein Temple Quarter Geralt Prison Break
Geralt is listed as giving this quest as he comes up with it himself.
Suspect: Leuvaarden Temple Quarter Raymond Maarloeve Prison Break
Raymond is listed as giving this quest as Geralt does not initially seem to suspect Leuvaarden, only after Raymond insists does he check him out.
Suspect: Ramsmeat Temple Quarter Raymond Maarloeve Prison Break
Raymond is listed as giving this quest as Geralt does not initially seem to suspect Ramsmeat, only after Raymond insists does he check him out.
Suspect: Thaler Temple Quarter Geralt Prison Break
Geralt is listed as giving this quest as he comes up with it himself after speaking to the mysterious man.
Suspect: Vincent Meis Temple Quarter Geralt Prison Break
Geralt is listed as giving this quest as he comes up with it himself after being attacked by Salamandra in the sewers.
Suspect: Vivaldi Temple Quarter Yaevinn Prison Break
Yaevinn is listed as giving this quest it is initiated when he gives Geralt the letter to Vivaldi.
The Alghoul Contract Temple Quarter Notice board Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone (if Geralt has to go to the swamp for the alghoul marrow).
The Beast of the Sewers Sewers Vincent Meis This quest is more or less simultaneous with Prison Break.
Prison Break
The Cannibal Swamp No one Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
This quest is initiated when and if Geralt visits Gramps' hut in the Swamp and notices chewed human bones.
The Crown Witness Temple Quarter Raymond Maarloeve Prison Break
The Dogcatcher of Vizima Temple Quarter Notice board Prison Break
The Drowned Dead Contract Temple Quarter / Swamp Notice board Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
The Echinops Contract Temple Quarter / Swamp Notice board Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
The Rat Temple Quarter Coleman Prison Break
The Sentry Swamp / Temple Quarter Vaska Prison Break
A Mysterious Tower
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
The Wolf Contract Temple Quarter / Swamp Notice board Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
Vizima Confidential Temple Quarter Raymond Maarloeve Prison Break
What Lies Beneath Temple Quarter Prison Break
Any "Suspect" quest completed.
Working Girls Temple Quarter Carmen Prison Break
Worth its Weight in Gold Swamp / Temple Quarter Yaevinn Prison Break
City Guard signet ring or to have fought the cockatrice with Siegfried rather than alone or to bribe the guard.
The Cultists' Crypt Sewers note found on a body Not an official quest. When you find the body of the knight Eric, there is a note describing the location of the Lionhead Spider cultists's lair and a key to get in.

Chapter III Chapter III (Trade Quarter of Vizima)[]

Quest Location Given by Quests or Conditions Required to Unlock
A Posh Reception Trade Quarter Triss Just making it to Chapter III initiates this quest.
All the King's Men Trade Quarter Triss Just making it to Chapter III initiates this quest.
Beauty and the Beast Swamp / Temple Quarter / Trade Quarter Carmen Speaking with Carmen at the ferry landing in the Swamp initiates this quest.
Blue Eyes Trade Quarter Patrick de Weyze Speaking with the knight at the New Narakort Inn initiates this quest.
Dandelion's Lute Trade Quarter Dandelion Geralt must win a drinking contest with Dandelion to get the details for this quest.
Dice Poker: The Sharper Trade Quarter Zoltan Chivay Geralt must have played and beaten four professional level dice poker players.
Diplomacy and Hunting Druids' grove / Swamp cave / Lumberjacks' glade Vaska or the Hierophant Reaping Time
Echoes of Yesterday Druids' grove / Trade Quarter sewers Yaevinn Speaking with Yaevinn in the Druids' grove and asking him for work initiates this quest.
Six Feet Under must be completed first if you want to complete both quests. (Not required in EE version)
Following the Thread Trade Quarter Jethro or Leuvaarden Speaking with Leuvaarden at the end of the Posh Reception and accepting to help him is one way to initiate this quest.
Speaking to Jethro before the Posh Reception is another way.
Gold Rush Trade Quarter small boy / Velerad A Posh Reception
Identity Trade Quarter Triss Just making it to Chapter III initiates this quest.
Lock and Key Trade Quarter Declan Leuvaarden A Posh Reception
Medic in Distress Temple Quarter Nurse at St. Lebioda's Just speaking with the distressed nurse outside Saint Lebioda's Hospital is sufficient to initiate this quest.
Nurse may not appear until you obtain Following the Thread quest
Reaping Time Swamp Leuvaarden or Vaska Speaking with Leuvaarden at the end of the Posh Reception and accepting to help him begins this quest. Speaking to Vaska in the Swamp also initiates this quest.
Six Feet Under Cloister / Cemetery crypt Siegfried Speaking with Siegfried at his post outside the Cloister is sufficient to initiate this quest.
Must be completed before Echoes of Yesterday if you want to complete both quests.
The Archespore Contract Trade Quarter / Swamp Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Cockatrice Contract Trade Quarter / Swamp cave Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Fleder Contract Trade Quarter Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Ghoul Contract (2) Trade Quarter / Cemetery Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Graveir Contract Trade Quarter / Cemetery Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Kikimore Contract Trade Quarter / Swamp Notice board Just making it to Chapter III and reading the notice board initiates this quest.
The Predatory Wyvern Trade Quarter / Wyvern Island Moa Killing Moa initiates this quest, the Royal huntsman tells Geralt about her but that does not initiate the quest.
The Ring Dike / Swamp Desperate merchant on the Dike Speaking to the Desperate Merchant who is walking around on the Vizima dike is sufficient to initiate this quest.
The Source Trade Quarter / Temple Quarter Triss Just making it to Chapter III initiates this quest.
The Unforgiven Trade Quarter Declan Leuvaarden Lock and Key
The Viziman Connection Trade Quarter / Sewers Jethro Following the Thread
The Wyvern Contract Trade Quarter / Wyvern Island Notice board Just making it to Chapter III and reading the notice board initiates this quest.
White Fang Trade Quarter / Swamp Voref Killing Voref initiates this quest, the Royal huntsman tells Geralt about him but that does not initiate the quest.
Won't Hurt a Bit Trade Quarter Zahin Schmartz Speaking with the dentist initiates this quest.

Chapter IV Chapter IV (Lakeside)[]

Quest Location Given by Quests or Conditions Required to Unlock
Alvin Murky Waters Dandelion Geralt meets Dandelion just outside the village of Murky Waters. Dandelion gives him the low-down on Alvin and the quest is begun.
Armor Murky Waters / Swamp cemetery Berengar Geralt meets Berengar just outside the village of Murky Waters. Berengar mentions a legendary suit of armour, Raven's Armour.
Daily Bread Murky Waters Toruviel Speaking with Toruviel and asking if he can help initiates this quest.
Free Elves Murky Waters White Rayla Ripples
Hunting the Wild Hunt Fields Hermit Speaking with the hermit and asking if he needs the services of a witcher initiates this quest.
Old Habits Die Hard Lakeside / Murky Waters / Black Tern Island Naiad Simply speaking with the Naiad initiates this quest.
Ripples Murky Waters Friendly vodyan priest / Fisher King Simply speaking with the friendly vodyan priest initiates this quest.
Small Problems Murky Waters / Crypt in the fields Mason Harn Simply speaking with Mason Harn initiates this quest.
Temptation Murky Waters Blacksmith's wife Speaking with the blacksmith's wife initiates this quest.
Leaving her house initiates the possible alternative path.
The Alp Contract Murky Waters Notice board Just being in Murky Waters and reading the notice board initiates this quest.
The Ancient Cemetaur Murky Waters Ureus Killing Ureus initiates this quest, Tobias Hoffman tells Geralt about him but that does not initiate the quest.
The Basilisk Contract Murky Waters Notice board Just being in Murky Waters and reading the notice board initiates this quest.
The Devourer Contract Murky Waters Notice board Just being in Murky Waters and reading the notice board initiates this quest.
The Giant Centipede Contract Murky Waters Notice board Just being in Murky Waters and reading the notice board initiates this quest.
The Heat of the Day Murky Waters Alina or Dandelion Speaking with Dandelion alerts Geralt to the fact that Alvin is in Murky Waters, speaking with Alina sets things in motion.
The Paths of Destiny Murky Waters Berengar / Friendly vodyan priest Speaking with the friendly Vodyan priest alerts Geralt to the fact that another witcher is in town. Finding Berengar in the crypt sets this quest in motion.
The Royal Wyvern Contract Murky Waters Notice board Just being in Murky Waters and reading the notice board initiates this quest.
The Vodyan Priest Murky Waters Teyu Killing Teyu initiates this quest, Tobias Hoffman tells Geralt about him but that does not initiate the quest.

Chapter V Chapter V (Old Vizima)[]

Quest Location Given by Quests or Conditions Required to Unlock
A Gnomish Device Swamp cemetery Dwarven blacksmith Items Squirrel tail Having chosen the Scoia'tael path.
A Magic Formula Swamp cemetery Kalkstein Witcher medallion Having chosen the Neutral path.
Bloodwing Swamp cemetery Vesper Killing Vesper initiates this quest, the Royal huntsman tells Geralt about him but that does not initiate the quest.
Dice Poker: The Legend Foltest's castle King Foltest This is not actually a quest, it is the last phase of the quest A Game of Dice and seems independent of previous Dice quests (on one occasion I did not complete the sharper quest, but was still able to do this part of the quest).
Her Highness the Striga Striga's crypt King Foltest The King himself gives Geralt his quest after the cut scene when he first enters Old Vizima.
Hope Burns Bright Swamp cemetery Zoltan Chivay Items Squirrel tail Having chosen the Scoia'tael path.
Mud and Velvet Swamp cemetery Antoinette Speaking with Antoinette at King Foltest's castle.
Saint Gregory's Litany Swamp cemetery Order armorer Logo Order of the Flaming Rose Having chosen the Order path.
Sweet Revenge Swamp cemetery Geralt Basically Geralt decides he must continue and defeat Salamandra... no one really asks him to do this.
The Bloedzuiger Contract Swamp cemetery Notice board This quest is initiated by reading the notice board in Old Vizima, particularly tricky if you take the Witcher / neutral path!
The Bruxa Contract Old Vizima Notice board This quest is initiated by reading the notice board in Old Vizima, particularly tricky if you take the Witcher / neutral path!
The Cemetaur Contract Swamp cemetery Notice board This quest is initiated by reading the notice board in Old Vizima, particularly tricky if you take the Witcher / neutral path!
The Flame that Cleanses Swamp cemetery White Rayla Logo Order of the Flaming Rose Having chosen the Order path
The Garkain Contract Old Vizima Notice board This quest is initiated by reading the notice board in Old Vizima, particularly tricky if you take the Witcher / neutral path!
The Vampiress of the Swamp Swamp cemetery Lilly Killing Lilly initiates this quest, the Royal huntsman tells Geralt about her but that does not initiate the quest.
The Wraith Contract Old Vizima Notice board This quest is initiated by reading the notice board in Old Vizima, particularly tricky if you take the Witcher / neutral path!
Under a Fiery Sky Swamp cemetery Nurses Witcher medallion Having chosen the Neutral path.
The Green March Swamp cemetery Druids in the cave Not an official quest. Speak with one of the Elder (not the Eldest) Druids in the Druids' cave to get the necessary information to complete this "task".

Epilogue Epilogue[]

Quest Location Given by Quests or Conditions Required to Unlock
Frozen Reflections Ice Plains No one The Ashes of Vizima
This quest begins automatically when Geralt enters the Cloister and speaks with the Grand Master.
The Ashes of Vizima Old Vizima No one Completion of Chapter V.
Advertisement