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The Witcher keys

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Note: This article concerns only the original computer game.

Keys

Simply click on one of the chapter icons below for the chapter-specific shopping list.

Icon Prologue Icon Act I Icon Act II Icon Act III Icon Act IV Icon Act V Icon Epilogue
Non-quest Item keys | Side Effects keys

In The Witcher, keys are almost exclusively, but not entirely quest items. As such, they are placed in Geralt's quest item inventory pocket and they stay there, safely. They can not be lost which is very handy. There are quite a few keys in the game and many of them look alike, hopefully the list below will help make sense of them.

Icon Prologue Prologue Edit

  • Keys are neither required nor found in the Prologue.

Icon Act I Chapter I Edit

Quest Items Rusty key Key to the crypt in the outskirts of Vizima. Given by Mikul.
Quest Items Key Key to the Salamandra hideout in the outskirts. The innkeeper Olaf has it.

Icon Act II Chapter II Edit

Quest Items generic key2 Key to sewers. Given by Siegfried of Denesle to Geralt after the slaying of the cockatrice.
Quest Items Rusty key Rusty key with the image of a Lionhead Spider. Found on the knight's corpse in the sewers. Permits access to the Cult of the Lionhead Spider lair.
Quest Items Key Key to Rascal's hideout, actually the crypt where the Con Artist's ring is.
Quest Items Key Key with no other label, actually the key found on the corpse of the thug who gives Geralt the A Ghost Story quest. It opens to the door to that house only.
Quest Items Key Key to the cemetery gate, received along with the formula for Petri's Philter.

Icon Act III Chapter III Edit

Quest Items generic key3 Key to Trade Quarter sewer entrance (received from Yaevinn and/or found).
Quest Items Key Bandit's key. The key to the fisstech lab in the sewers, two copies, one from each guard.
Quest Items Key Key to the zeugl's lair. Found on the corpse (Gramps model) inside the Trade Quarter sewer entrance.
Quest Items generic key2 Key to the storehouse (warehouse adjoining the bank), given by Velerad.

Icon Act IV Icon Act V Chapters IV and V Edit

  • Keys are neither required nor found in Chapters IV and V.

Icon Epilogue Epilogue Edit

Quest Items generic key3 Old key to cellar door, found in trunk in first cellar (of the safe house) with Vetala.
Quest Items Key Old key to sewers (zeugl's lair), received from a wounded knight of the Order, or Triss.
Quest Items Key Ornamented key to the Grand Master's chambers. Taken from corpse(s) of Knights guarding the entrance.

Non-quest Item keys Edit

Quest Items Key Key to Ramsmeat's place in the Temple Quarter slums, which you can acquire by killing his guards at night (apparently, he is not bothered by this in the least). This is the only key in the game which does not go into the quest items inventory pocket, and so, could actually be lost or accidentally dropped. Of course, depending on how you make your choices in this game, you may never need this key, and you can just pay the guards (20 Items Oren), but that is each time you want get inside.

In the "Side Effects" premium module Edit

Quest Items generic key3 Gambling den key, given to Geralt by Milka.
Quest Items generic key3 Key to Milka's house, given to Geralt by Milka.
Quest Items generic key3 Warehouse key, given to Geralt by Drevin.
Quest Items generic key3 Sewer key, given to Geralt by Orel.
Quest Items Rusty key Cemetery key, given to Geralt by Lorethiel.

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