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Each Ability belongs to a certain branch marked by a special color. These branches are: Combat (red), Signs (blue), Alchemy (green), and General (brown). With the exception of the general branch, the first row of each (the core abilities) are unlocked at the start.

Note that after the second row, a certain number of points are required in that branch before they can be unlocked. However, you do not need to have the previous skill in a column to unlock the one below it. For example, if you don't have any points in Undying, but want Razor Focus, you can still put points in the latter once you've unlocked the row.

Once an ability is unlocked, they can then be put into an ability slot. You can place an ability in any of the four groups, but if all 3 in a group are the same color, you receive an additional bonus depending on the color of the connected mutagen. To get the most out of your abilities, place mutagens into the diamond-shaped slots on the Character panel that corresponds to that group's color. Red gives a bonus to attack power, blue to sign intensity, and green to vitality. This rule does not apply to the general abilities (brown).

Ciri also has her own special abilities: "Charge" and "Blink", both of which use "Energy."

Combat Edit

Expand each ability to read their description.

Combat Abilities
Ability Description / Modifier Points
Tw3 ability fast attack
Fast Attack
Perform fast melee attack with either sword. 0
Tw3 ability muscle memory
Muscle Memory (5)
Muscle Memory

Level 1:

  • Fast attack damage increased by 5%.
  • Adrenaline Point gain: +1%

Level 2:

  • Fast attack damage increased by 10%.
  • Adrenaline Point gain: +2%

Level 3:

  • Fast attack damage increased by 15%.
  • Adrenaline Point gain: +3%

Level 4:

  • Fast attack damage increased by 20%.
  • Adrenaline Point gain: +4%

Level 5:

  • Fast attack damage increased by 25%.
  • Adrenaline Point gain: +5%;
0
Tw3 ability precise blows
Precise Blows (5)
Precise Blows

Level 1:

  • Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%.
  • Adrenaline Point gain: +1%

Level 2:

  • Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%.
  • Adrenaline Point gain: +2%

Level 3:

  • Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%.
  • Adrenaline Point gain: +3%

Level 4:

  • Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%.
  • Adrenaline Point gain: +4%

Level 5:

  • Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%.
  • Adrenaline Point gain: +5%
8
Tw3 ability whirl
Whirl (5)
Whirl

Level 1:

  • Spinning attack that strikes all foes in the surrounding area.
  • Maintaining the attack consumes Stamina and Adrenaline.
  • Adrenaline Point gain: +1%

Level 2:

  • Spinning attack that strikes all foes in the surrounding area.
  • Maintaining the attack consumes Stamina and Adrenaline. Consumes 20% less Stamina and Adrenaline.
  • Adrenaline Point gain: +2%

Level 3:

  • Spinning attack that strikes all foes in the surrounding area.
  • Maintaining the attack consumes Stamina and Adrenaline. Consumes 30% less Stamina and Adrenaline.
  • Adrenaline Point gain: +3%

Level 4:

  • Spinning attack that strikes all foes in the surrounding area.
  • Maintaining the attack consumes Stamina and Adrenaline. Consumes 40% less Stamina and Adrenaline.
  • Adrenaline Point gain: +4%

Level 5:

  • Spinning attack that strikes all foes in the surrounding area.
  • Maintaining the attack consumes Stamina and Adrenaline. Consumes 50% less Stamina and Adrenaline.
  • Adrenaline Point gain: +5%
20
Tw3 ability crippling strikes
Crippling Strikes (5)
Crippling Strikes

Level 1:

  • Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds.
  • Adrenaline Point gain: +1%

Level 2:

  • Fast attacks now also apply a Bleeding effect. Affected enemies lose 50 Vitality or Essence points per second. Duration: 5 seconds.
  • Adrenaline Point gain: +2%

Level 3:

  • Fast attacks now also apply a Bleeding effect. Affected enemies lose 75 Vitality or Essence points per second. Duration: 5 seconds.
  • Adrenaline Point gain: +3%

Level 4:

  • Fast attacks now also apply a Bleeding effect. Affected enemies lose 100 Vitality or Essence points per second. Duration: 5 seconds.
  • Adrenaline Point gain: +4%

Level 5:

  • Fast attacks now also apply a Bleeding effect. Affected enemies lose 125 Vitality or Essence points per second. Duration: 5 seconds.
  • Adrenaline Point gain: +5%
30
Tw3 ability strong attack
Strong Attack
Allows you to perform strong attacks which ignore enemy armor. 0
Tw3 ability strength training
Strength Training (5)
Strength Training

Level 1:

  • Strong attack damage increased by 5%.
  • Adrenaline Point gain: +1%

Level 2:

  • Strong attack damage increased by 10%.
  • Adrenaline Point gain: +2%

Level 3:

  • Strong attack damage increased by 15%.
  • Adrenaline Point gain: +3%

Level 4:

  • Strong attack damage increased by 20%.
  • Adrenaline Point gain: +4%

Level 5:

  • Strong attack damage increased by 25%.
  • Adrenaline Point gain: +5%
0
Tw3 ability crushing blows
Crushing Blows (5)
Crushing Blows

Level 1:

  • Increases strong attack critical hit chance by 2% and strong attack critical hit damage by 15%.
  • Adrenaline Point gain: +1%

Level 2:

  • Increases strong attack critical hit chance by 4% and strong attack critical hit damage by 30%.
  • Adrenaline Point gain: +2%

Level 3:

  • Increases strong attack critical hit chance by 6% and strong attack critical hit damage by 45%.
  • Adrenaline Point gain: +3%

Level 4:

  • Increases strong attack critical hit chance by 8% and strong attack critical hit damage by 60%.
  • Adrenaline Point gain: +4%

Level 5:

  • Increases strong attack critical hit chance by 10% and strong attack critical hit damage by 75%.
  • Adrenaline Point gain: +5%
8
Tw3 ability rend
Rend (5)
Rend

Level 1:

  • Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10%. Adrenaline Points increase total damage by 33%.
  • Adrenaline Point gain: +1%

Level 2:

  • Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 20%. Adrenaline Points increase total damage by 33%.
  • Adrenaline Point gain: +2%

Level 3:

  • Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 30%. Adrenaline Points increase total damage by 33%.
  • Adrenaline Point gain: +3%

Level 4:

  • Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 40%. Adrenaline Points increase total damage by 33%.
  • Adrenaline Point gain: +4%

Level 5:

  • Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 50%. Adrenaline Points increase total damage by 33%.
  • Adrenaline Point gain: +5%
20
Tw3 ability sunder armor
Sunder Armor (5)
Sunder Armor

Level 1:

  • Reduces enemy damage resistance by 5%.
  • Adrenaline Point gain: +1%

Level 2:

  • Reduces enemy damage resistance by 10%.
  • Adrenaline Point gain: +2%

Level 3:

  • Reduces enemy damage resistance by 15%.
  • Adrenaline Point gain: +3%

Level 4:

  • Reduces enemy damage resistance by 20%.
  • Adrenaline Point gain: +4%

Level 5:

  • Reduces enemy damage resistance by 25%.
  • Adrenaline Point gain: +5%
30
Tw3 ability defense
Defense
Wolf School defensive techniques. 0
Tw3 ability arrow deflection
Arrow Deflection (3)
Arrow Deflection

Level 1:

  • Deflect arrows while parrying.
  • Adrenaline Point gain: +1%

Level 2:

  • Perfectly timed parries reflect arrows back at the attacker.
  • Adrenaline Point gain: +2%

Level 3:

  • Perfectly timed parries reflect arrows back at the attacker and deal double damage.
  • Adrenaline Point gain: +3%
0
Tw3 ability fleet footed
Fleet Footed (5)
Fleet Footed

Level 1:

  • Damage from hits received while dodging is reduced by 20%.
  • Adrenaline Point gain: +1%

Level 2:

  • Damage from hits received while dodging is reduced by 40%.
  • Adrenaline Point gain: +2%

Level 3:

  • Damage from hits received while dodging is reduced by 60%.
  • Adrenaline Point gain: +3%

Level 4:

  • Damage from hits received while dodging is reduced by 80%.
  • Adrenaline Point gain: +4% =

Level 5:

  • Damage from hits received while dodging is reduced by 100%.
  • Adrenaline Point gain: +5%
8
Tw3 ability counterattack
Counterattack (3)
Counterattack

Level 1:

  • After a successful counterattack, the next attack deals +30% damage per skill level.
  • Adrenaline Point gain: +1%

Level 2:

  • After a successful counterattack, the next attack deals +30% damage per skill level with a chance for knockdown based on the number of Adrenaline Points.
  • Adrenaline Point gain: +2%

Level 3:

  • After a successful counterattack, the next attack deals +30% damage per skill level and is a critical hit with a chance for knockdown based on the number of Adrenaline Points.
  • Adrenaline Point gain: +3%
20
Tw3 ability deadly precision
Deadly Precision (2)
Deadly Precision

Level 1:

  • Each Adrenaline Point adds 1% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
  • Adrenaline Point gain: +1%

Level 2:

  • Each Adrenaline Point adds 2% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every 15s.
  • Adrenaline Point gain: +2%
30
Tw3 ability marksmanship
Marksmanship
Allows you to wield a light hand-held crossbow. 0
Tw3 ability lightning reflexes
Lightning Reflexes (3)
Lightning Reflexes

Level 1:

  • Time slowed by an additional 15% while aiming the crossbow.
  • Adrenaline Point gain: +1%

Level 2:

  • Time slowed by an additional 30% while aiming the crossbow.
  • Adrenaline Point gain: +2%

Level 3:

  • Time slowed by an additional 45% while aiming the crossbow.
  • Adrenaline Point gain: +3%
0
Tw3 ability cold blood
Cold Blood (5)
Cold Blood

Level 1:

  • Each bolt that hits its target adds 0.04 Adrenaline Points.
  • Adrenaline Point gain: +1%

Level 2:

  • Each bolt that hits its target adds 0.08 Adrenaline Points.
  • Adrenaline Point gain: +2%

Level 3:

  • Each bolt that hits its target adds 0.12 Adrenaline Points.
  • Adrenaline Point gain: +3%

Level 4:

  • Each bolt that hits its target adds 0.16 Adrenaline Points.
  • Adrenaline Point gain: +4%

Level 5:

  • Each bolt that hits its target adds 0.2 Adrenaline Points.
  • Adrenaline Point gain: +5%
8
Tw3 ability anatomical knowledge
Anatomical Knowledge (5)
Anatomical Knowledge

Level 1:

  • Increases crossbow critical hit chance by 5%.
  • Adrenaline Point gain: +1%

Level 2:

  • Increases crossbow critical hit chance by 10%.
  • Adrenaline Point gain: +2%

Level 3:

  • Increases crossbow critical hit chance by 15%.
  • Adrenaline Point gain: +3%

Level 4:

  • Increases crossbow critical hit chance by 20%.
  • Adrenaline Point gain: +4%

Level 5:

  • Increases crossbow critical hit chance by 25%.
  • Adrenaline Point gain: +5%
20
Tw3 ability crippling shot
Crippling Shot (5)
Crippling Shot

Level 1:

  • Critical hits dealt with the crossbow disable monster special abilities for 5 second(s).
  • Adrenaline Point gain: +1%

Level 2:

  • Critical hits dealt with the crossbow disable monster special abilities for 10 second(s).
  • Adrenaline Point gain: +2%

Level 3:

  • Critical hits dealt with the crossbow disable monster special abilities for 15 second(s).
  • Adrenaline Point gain: +3%

Level 4:

  • Critical hits dealt with the crossbow disable monster special abilities for 20 second(s).
  • Adrenaline Point gain: +4%

Level 5:

  • Critical hits dealt with the crossbow disable monster special abilities for 25 second(s).
  • Adrenaline Point gain: +5%
30
Tw3 ability battle trance
Battle Trance
Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%. 0
Tw3 ability resolve
Resolve (5)
Resolve

Level 1:

  • Adrenaline Point loss upon taking damage is lowered by 20%.
  • Adrenaline Point gain: +1%

Level 2:

  • Adrenaline Point loss upon taking damage is lowered by 40%.
  • Adrenaline Point gain: +2%

Level 3:

  • Adrenaline Point loss upon taking damage is lowered by 60%.
  • Adrenaline Point gain: +3%

Level 4:

  • Adrenaline Point loss upon taking damage is lowered by 80%.
  • Adrenaline Point gain: +4%

Level 5:

  • Adrenaline Point loss upon taking damage is lowered by 100%.
  • Adrenaline Point gain: +5%
0
Tw3 ability undying
Undying (5)
Undying

Level 1:

  • When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used. If no Adrenaline Points are available, a small portion of Vitality will be restored.
  • Adrenaline Point gain: +1%

Level 2:

  • When Vitality reaches 0, it will be restored with a bonus of 25%. Requires at least 1 Adrenaline Point, which will be consumed.
  • Adrenaline Point gain: +2%

Level 3:

  • When Vitality reaches 0, it will be restored with a bonus of 50%. Requires at least 1 Adrenaline Point, which will be consumed.
  • Adrenaline Point gain: +3%

Level 4:

  • When Vitality reaches 0, it will be restored with a bonus of 75%. Requires at least 1 Adrenaline Point, which will be consumed.
  • Adrenaline Point gain: +4%

Level 5:

  • When Vitality reaches 0, it will be restored with a bonus of 100%. Requires at least 1 Adrenaline Point, which will be consumed.
  • Adrenaline Point gain: +5%
8
Tw3 ability razor focus
Razor Focus (5)
Razor Focus

Level 1:

  • Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 5%.
  • Adrenaline Point gain: +1%

Level 2:

  • Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 10%.
  • Adrenaline Point gain: +2%

Level 3:

  • Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 15%.
  • Adrenaline Point gain: +3%

Level 4:

  • Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 20%.
  • Adrenaline Point gain: +4%

Level 5:

  • Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 25%.
  • Adrenaline Point gain: +5%
20
Tw3 ability flood of anger
Flood of Anger (5)
Flood of Anger

Level 1:

  • When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 25%.
  • Adrenaline Point gain: +1%

Level 2:

  • When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 50%.
  • Adrenaline Point gain: +2%

Level 3:

  • When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 75%.
  • Adrenaline Point gain: +3%

Level 4:

  • When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 100%.
  • Adrenaline Point gain: +4%

Level 5:

  • When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 125%.
  • Adrenaline Point gain: +5%
30

Signs Edit

Expand each ability to read their description.

Signs Abilities
Ability Description / Modifier Points
Tw3 ability aard sign
Aard Sign
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack. 0
Tw3 ability far reaching aard
Far-Reaching Aard (3)
Far-Reaching Aard

Level 1:

  • Increases Aard's range by 1 yard(s).
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Aard's range by 2 yard(s).
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Aard's range by 3 yard(s).
  • Stamina regeneration in combat: +1.5/s
0
Tw3 ability aard sweep
Aard Sweep (3)
Aard Sweep

Alternate Sign Mode:

Level 1:

  • Aard strikes all opponents in a certain radius. Knock-down chance is 21% lower.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Aard strikes all opponents in a certain radius.
  • Stamina regeneration in combat: +1.5/s
6
Tw3 ability aard intensity
Aard Intensity (5)
Aard Intensity

Level 1:

  • Increases Aard Sign intensity by 5%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Aard Sign intensity by 10%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Aard Sign intensity by 15%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases Aard Sign intensity by 20%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases Aard Sign intensity by 25%.
  • Stamina regeneration in combat: +2.5/s
18
Tw3 ability shock wave
Shock Wave (5)
Shock Wave

Level 1:

  • Aard now deals 40 damage.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases the damage dealt by Aard to 80.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases the damage dealt by Aard to 120.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases the damage dealt by Aard to 160.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases the damage dealt by Aard to 200.
  • Stamina regeneration in combat: +2.5/s
28
Tw3 ability igni sign
Igni Sign
A directed fiery blast that damages enemies. Damage scales with Sign intensity. 0
Tw3 ability melt armor
Melt Armor (5)
Melt Armor

Level 1:

  • Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 15%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 30%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 45%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 60%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 75%.
  • Stamina regeneration in combat: +2.5/s
0
Tw3 ability firestream
Firestream (3)
Firestream

Alternate Sign Mode:

Level 1:

  • Emits a continuous stream of fire that damages enemies.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Emits a continuous stream of fire that damages enemies.
  • Stamina cost is reduced by 25%. Stamina regeneration in combat: +1/s

Level 3:

  • Emits a continuous stream of fire that damages enemies.
  • Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5/s
6
Tw3 ability igni intensity
Igni Intensity (5)
Igni Intensity

Level 1:

  • Increases Igni Sign intensity by 5%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Igni Sign intensity by 10%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Igni Sign intensity by 15%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases Igni Sign intensity by 20%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases Igni Sign intensity by 25%.
  • Stamina regeneration in combat: +2.5/s
18
Tw3 ability pyromaniac
Pyromaniac (5)
Pyromaniac

Level 1:

  • Increases the chance to apply Burning by 20%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases the chance to apply Burning by 40%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases the chance to apply Burning by 60%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases the chance to apply Burning by 80%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases the chance to apply Burning by 100%.
  • Stamina regeneration in combat: +2.5/s
28
Tw3 ability yrden sign
Yrden Sign
Magic trap that slows enemies who enter its area of effect. 0
Tw3 ability sustained glyphs
Sustained Glyphs (2)
Sustained Glyphs

Level 1:

  • Increases Sign duration by 5 seconds. Number of alternative mode charges: 7. Number of standard mode traps: 1.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Sign duration by 10 seconds. Number of alternative mode charges: 9. Number of standard mode traps: 2.
  • Stamina regeneration in combat: +1/s
0
Tw3 ability magic trap
Magic Trap (3)
Magic Trap

Alternate Sign Mode:

Level 1:

  • Damages and slows enemies within a 10-yard radius. Destroys projectiles passing through this area.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Damages and slows enemies within a 12-yard radius. Destroys projectiles passing through this area. Damage increased by 25%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Damages and slows enemies within a 14-yard radius. Destroys projectiles passing through this area. Damage increased by 50%.
  • Stamina regeneration in combat: +1.5/s
6
Tw3 ability yrden intensity
Yrden Intensity (5)
Yrden Intensity

Level 1:

  • Increases Yrden Sign intensity by 5%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Yrden Sign intensity by 10%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Yrden Sign intensity by 15%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases Yrden Sign intensity by 20%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases Yrden Sign intensity by 25%.
  • Stamina regeneration in combat: +2.5/s
18
Tw3 ability supercharged glyphs
Supercharged Glyphs (5)
Supercharged Glyphs

Level 1:

  • Enemies under the influence of Yrden lose 10 point(s) of Vitality or Essence per second.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Enemies under the influence of Yrden lose 20 point(s) of Vitality or Essence per second.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Enemies under the influence of Yrden lose 30 point(s) of Vitality or Essence per second.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Enemies under the influence of Yrden lose 40 point(s) of Vitality or Essence per second.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Enemies under the influence of Yrden lose 50 point(s) of Vitality or Essence per second.
  • Stamina regeneration in combat: +2.5/s
28
Tw3 ability quen sign
Quen Sign
Protective shield that lasts until it has absorbed damage totaling % of maximum Vitality. 0
Tw3 ability exploding shield
Exploding Shield (3)
Exploding Shield

Level 1:

  • Quen shield pushes opponents back when it breaks.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Quen shield pushes opponents back and deals damage when it breaks.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Quen shield pushes opponents back and deals damage when it breaks, with a chance for knock-down.
  • Stamina regeneration in combat: +1.5/s
0
Tw3 ability active shield
Active Shield (3)
Active Shield

Alternate Sign Mode:

Level 1:

  • Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Maintaining an active shield now drains 50% less Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Maintaining an active shield no longer drains Stamina. Stamina drain for blocked attacks unchanged. Damage absorbed by the shield restores player Vitality.
  • Stamina regeneration in combat: +1.5/s
6
Tw3 ability quen intensity
Quen Intensity (5)
Quen Intensity

Level 1:

  • Increases Quen Sign intensity by 5%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Quen Sign intensity by 10%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Quen Sign intensity by 15%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases Quen Sign intensity by 20%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases Quen Sign intensity by 25%.
  • Stamina regeneration in combat: +2.5/s
18
Tw3 ability quen discharge
Quen Discharge (5)
Quen Discharge

Level 1:

  • Reflects 5% absorbed damage back to the attacker.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Reflects 10% absorbed damage back to the attacker.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Reflects 15% absorbed damage back to the attacker.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Reflects 20% absorbed damage back to the attacker.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Reflects 25% absorbed damage back to the attacker.
  • Stamina regeneration in combat: +2.5/s
28
Tw3 ability axii sign
Axii Sign
Charms an opponent's mind, temporarily eliminating him from combat. 0
Tw3 ability delusion
Delusion (3)
Delusion

Level 1:

  • Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Target does not move towards Geralt while he is casting Axii. Increases the effectiveness of Axii in dialogues. Reduces Axii casting time.
  • Stamina regeneration in combat: +1.5/s
0
Tw3 ability puppet
Puppet (3)
Puppet

Alternate Sign Mode:

Level 1:

  • Targeted enemy briefly becomes an ally and deals 20% more damage.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Targeted enemy briefly becomes an ally and deals 40% more damage.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Targeted enemy briefly becomes an ally and deals 60% more damage.
  • Stamina regeneration in combat: +1.5/s
6
Tw3 ability axii intensity
Axii Intensity (5)
Axii Intensity

Level 1:

  • Increases Axii Sign intensity by 5%.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Increases Axii Sign intensity by 10%.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Increases Axii Sign intensity by 15%.
  • Stamina regeneration in combat: +1.5/s

Level 4:

  • Increases Axii Sign intensity by 20%.
  • Stamina regeneration in combat: +2/s

Level 5:

  • Increases Axii Sign intensity by 25%.
  • Stamina regeneration in combat: +2.5/s
18
Tw3 ability domination
Domination (3)
Domination

Level 1:

  • Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
  • Stamina regeneration in combat: +0.5/s

Level 2:

  • Two opponents can be influenced by Axii at the same time. The effect is 25% weaker.
  • Stamina regeneration in combat: +1/s

Level 3:

  • Two opponents can be influenced by Axii at the same time.
  • Stamina regeneration in combat: +1.5/s
28

Alchemy Edit

Expand each ability to read their description.

Alchemy Abilities
Ability Description / Modifier Points
Tw3 ability brewing
Brewing
Enables the brewing and drinking of witcher potions. 0
Tw3 ability heightened tolerance
Heightened Tolerance (5)
Heightened Tolerance

Level 1:

  • Increases potion overdose threshold by 5%.
  • Potion duration time: +5%.

Level 2:

  • Increases potion overdose threshold by 10%.
  • Potion duration time: +10%.

Level 3:

  • Increases potion overdose threshold by 15%.
  • Potion duration time: +15%.

Level 4:

  • Increases potion overdose threshold by 20%.
  • Potion duration time: +20%.

Level 5:

  • Increases potion overdose threshold by 25%.
  • Potion duration time: +25%.
0
Tw3 ability refreshment
Refreshment (5)
Refreshment

Level 1:

  • Each potion dose imbibed heals 5% of maximum Vitality.
  • Potion duration time: +5%

Level 2:

  • Each potion dose imbibed heals 10% of maximum Vitality.
  • Potion duration time: +10%

Level 3:

  • Each potion dose imbibed heals 15% of maximum Vitality.
  • Potion duration time: +15%

Level 4:

  • Each potion dose imbibed heals 20% of maximum Vitality.
  • Potion duration time: +20%

Level 5:

  • Each potion dose imbibed heals 25% of maximum Vitality.
  • Potion duration time: +25%
8
Tw3 ability delayed recovery
Delayed Recovery (3)
Delayed Recovery

Level 1:

  • Potion effects don't wear off until potion Toxicity falls to 90% of the maximum level.
  • Potion duration time: +5%

Level 2:

  • Potion effects don't wear off until potion Toxicity falls to 80% of the maximum level.
  • Potion duration time: +10%

Level 3:

  • Potion effects don't wear off until potion Toxicity falls to 70% of the maximum level.
  • Potion duration time: +15%
20
Tw3 ability side effects
Side Effects (5)
Side Effects

Level 1:

  • Imbibing a potion gives a 20% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
  • Potion duration time: +5%

Level 2:

  • Imbibing a potion gives a 40% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
  • Potion duration time: +10%

Level 3:

  • Imbibing a potion gives a 60% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
  • Potion duration time: +15%

Level 4:

  • Imbibing a potion gives a 80% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
  • Potion duration time: +20%

Level 5:

  • Imbibing a potion gives a 100% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
  • Potion duration time: +25%
28
Tw3 ability oil preparation
Oil Preparation
Enables the creation of oils that can be applied to swords. 0
Tw3 ability poisoned blades
Poisoned Blades (5)
Poisoned Blades

Level 1:

  • Oil applied to blades gives a 3% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
  • Potion duration time: +5%

Level 2:

  • Oil applied to blades gives a 6% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
  • Potion duration time: +10%

Level 3:

  • Oil applied to blades gives a 9% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
  • Potion duration time: +15%

Level 4:

  • Oil applied to blades gives a 12% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
  • Potion duration time: +20%

Level 5:

  • Oil applied to blades gives a 15% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
  • Potion duration time: +25%
0
Tw3 ability protective coating
Protective Coating (5)
Protective Coating

Level 1:

  • Adds 5% protection against attacks from the monster type the oil targets.
  • Potion duration time: +5%

Level 2:

  • Adds 10% protection against attacks from the monster type the oil targets.
  • Potion duration time: +10%

Level 3:

  • Adds 15% protection against attacks from the monster type the oil targets.
  • Potion duration time: +15%

Level 4:

  • Adds 20% protection against attacks from the monster type the oil targets.
  • Potion duration time: +20%

Level 5:

  • Adds 25% protection against attacks from the monster type the oil targets.
  • Potion duration time: +25%
8
Tw3 ability fixative
Fixative (3)
Fixative

Level 1:

  • Blade oils now have 33% more charges.
  • Potion duration time: +5%

Level 2:

  • Blade oils now have 67% more charges.
  • Potion duration time: +10%

Level 3:

  • Blade oils do not wear off.
  • Potion duration time: +15%
20
Tw3 ability hunter instinct
Hunter Instinct (5)
Hunter Instinct

Level 1:

  • When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 20%.
  • Potion duration time: +5%

Level 2:

  • When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 40%.
  • Potion duration time: +10%

Level 3:

  • When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 60%.
  • Potion duration time: +15%

Level 4:

  • When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 80%.
  • Potion duration time: +20%

Level 5:

  • When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 100%.
  • Potion duration time: +25%
28
Tw3 ability bomb creation
Bomb Creation
Enables the creation of handheld bombs that can be thrown at enemies. 0
Tw3 ability steady aim
Steady Aim (3)
Steady Aim

Level 1:

  • Time is slowed a further 15% while aiming bombs.
  • Potion duration time: +5%

Level 2:

  • Time is slowed a further 30% while aiming bombs.
  • Potion duration time: +10%

Level 3:

  • Time is slowed a further 45% while aiming bombs.
  • Potion duration time: +15%
0
Tw3 ability pyrotechnics
Pyrotechnics (5)
Pyrotechnics

Level 1:

  • All bombs, even those that usually do not inflict damage, now deal +30 damage in addition to their normal effects.
  • Potion duration time: +5%

Level 2:

  • All bombs, even those that usually do not inflict damage, now deal +60 damage in addition to their normal effects.
  • Potion duration time: +10%

Level 3:

  • All bombs, even those that usually do not inflict damage, now deal +90 damage in addition to their normal effects.
  • Potion duration time: +15%

Level 4:

  • All bombs, even those that usually do not inflict damage, now deal +120 damage in addition to their normal effects.
  • Potion duration time: +20%

Level 5:

  • All bombs, even those that usually do not inflict damage, now deal +150 damage in addition to their normal effects.
  • Potion duration time: +25%
8
Tw3 ability efficiency
Efficiency (5)
Efficiency

Level 1:

  • Increases the maximum number of bombs in each slot by 1.
  • Potion duration time: +5%

Level 2:

  • Increases the maximum number of bombs in each slot by 2.
  • Potion duration time: +10%

Level 3:

  • Increases the maximum number of bombs in each slot by 3.
  • Potion duration time: +15%

Level 4:

  • Increases the maximum number of bombs in each slot by 4.
  • Potion duration time: +20%

Level 5:

  • Increases the maximum number of bombs in each slot by 5.
  • Potion duration time: +25%
20
Tw3 ability cluster bombs
Cluster Bombs (5)
Cluster Bombs

Level 1:

  • Upon detonation bombs separate into explosive fragments. Number of fragments: 2
  • Potion duration time: +5%

Level 2:

  • Upon detonation bombs separate into explosive fragments. Number of fragments: 3
  • Potion duration time: +10%

Level 3:

  • Upon detonation bombs separate into explosive fragments. Number of fragments: 4
  • Potion duration time: +15%

Level 4:

  • Upon detonation bombs separate into explosive fragments. Number of fragments: 5
  • Potion duration time: +20%

Level 5:

  • Upon detonation bombs separate into explosive fragments. Number of fragments: 6
  • Potion duration time: +25%
28
Tw3 ability mutation
Mutation
Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities. 0
Tw3 ability acquired tolerance
Acquired Tolerance (3)
Acquired Tolerance

Level 1:

  • Every known level 1 alchemy formula increases maximum Toxicity by 1.
  • Potion duration time: +5%

Level 2:

  • Every known level 1 or 2 alchemy formula increases maximum Toxicity by 1.
  • Potion duration time: +10%

Level 3:

  • Every known level 1, 2 or 3 alchemy formula increases maximum Toxicity by 1.
  • Potion duration time: +15%
0
Tw3 ability tissue transmutation
Tissue Transmutation (5)
Tissue Transmutation

Level 1:

  • When consumed, mutatgen decoction increases maximum Vitality by 200 for decoction's effective duration.
  • Potion duration time: +5%

Level 2:

  • When consumed, mutatgen decoction increases maximum Vitality by 400 for decoction's effective duration.
  • Potion duration time: +10%

Level 3:

  • When consumed, mutatgen decoction increases maximum Vitality by 600 for decoction's effective duration.
  • Potion duration time: +15%

Level 4:

  • When consumed, mutatgen decoction increases maximum Vitality by 800 for decoction's effective duration.
  • Potion duration time: +20%

Level 5:

  • When consumed, mutatgen decoction increases maximum Vitality by 1000 for decoction's effective duration.
  • Potion duration time: +25%
8
Tw3 ability synergy
Synergy (5)
Synergy

Level 1:

  • Increases bonus for mutagen placed in mutagen slot by 10%.
  • Potion duration time: +5%

Level 2:

  • Increases bonus for mutagen placed in mutagen slot by 20%.
  • Potion duration time: +10%

Level 3:

  • Increases bonus for mutagen placed in mutagen slot by 30%.
  • Potion duration time: +15%

Level 4:

  • Increases bonus for mutagen placed in mutagen slot by 40%.
  • Potion duration time: +20%

Level 5:

  • Increases bonus for mutagen placed in mutagen slot by 50%.
  • Potion duration time: +25%
20
Tw3 ability adaptation
Adaptation (5)
Adaptation

Level 1:

  • Extends effective duration of all mutagen decoctions by 10%.
  • Potion duration time: +5%

Level 2:

  • Extends effective duration of all mutagen decoctions by 20%.
  • Potion duration time: +10%

Level 3:

  • Extends effective duration of all mutagen decoctions by 30%.
  • Potion duration time: +15%

Level 4:

  • Extends effective duration of all mutagen decoctions by 40%.
  • Potion duration time: +20%

Level 5:

  • Extends effective duration of all mutagen decoctions by 50%.
  • Potion duration time: +25%
28
Tw3 ability trial of the grasses
Trial of the Grasses
Mutation that lets witchers withstand the toxicity of potions that would kill normal people. 0
Tw3 ability frenzy
Frenzy (3)
Frenzy

Level 1:

  • If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.
  • Potion duration time: +5%

Level 2:

  • If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect and duration are greater than for level 1 of this ability.
  • Potion duration time: +10%

Level 3:

  • If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect and duration are greater than for level 2 of this ability.
  • Potion duration time: +15%
0
Tw3 ability endure pain
Endure Pain (5)
Endure Pain

Level 1:

  • Increases maximum Vitality by 10% when Toxicity exceeds the safe threshold.
  • Potion duration time: +5%

Level 2:

  • Increases maximum Vitality by 20% when Toxicity exceeds the safe threshold.
  • Potion duration time: +10%

Level 3:

  • Increases maximum Vitality by 30% when Toxicity exceeds the safe threshold.
  • Potion duration time: +15%

Level 4:

  • Increases maximum Vitality by 40% when Toxicity exceeds the safe threshold.
  • Potion duration time: +20%

Level 5:

  • Increases maximum Vitality by 50% when Toxicity exceeds the safe threshold.
  • Potion duration time: +25%
8
Tw3 ability fast metabolism
Fast Metabolism (5)
Fast Metabolism

Level 1:

  • Toxicity drops 1 point(s) per second faster.
  • Potion duration time: +5%

Level 2:

  • Toxicity drops 2 point(s) per second faster.
  • Potion duration time: +10%

Level 3:

  • Toxicity drops 3 point(s) per second faster.
  • Potion duration time: +15%

Level 4:

  • Toxicity drops 4 point(s) per second faster.
  • Potion duration time: +20%

Level 5:

  • Toxicity drops 5 point(s) per second faster.
  • Potion duration time: +25%
20
Tw3 ability killing spree
Killing Spree (5)
Killing Spree

Level 1:

  • If Toxicity is above 0, each opponent killed increases critical hit chance by 10% for the duration of that fight.
  • Potion duration time: +5%

Level 2:

  • If Toxicity is above 0, each opponent killed increases critical hit chance by 20% for the duration of that fight.
  • Potion duration time: +10%

Level 3:

  • If Toxicity is above 0, each opponent killed increases critical hit chance by 30% for the duration of that fight.
  • Potion duration time: +15%

Level 4:

  • If Toxicity is above 0, each opponent killed increases critical hit chance by 40% for the duration of that fight.
  • Potion duration time: +20%

Level 5:

  • If Toxicity is above 0, each opponent killed increases critical hit chance by 50% for the duration of that fight.
  • Potion duration time: +25%
28

General Edit

Expand to read each description.

General Abilities
Ability Description / Modifier
Tw3 ability sun and stars
Sun and Stars
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat.
Tw3 ability steady shot
Steady Shot
Crossbow bolts deal 25% more damage.
Tw3 ability metabolism boosts
Metabolism Boosts
If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions.
Tw3 ability gorged on power
Gorged on Power
The bonus from a Place of Power lasts indefinitely - but only one such bonus can be active at a given time.
Tw3 ability survival instinct
Survival Instinct
Increases maximum Vitality by 500.
Tw3 ability rage management
Rage Management
If your current Stamina levels are too low, Signs can be cast using Adrenaline Points.
Tw3 trick shot
Trick Shot
You can shoot one additional bolt before you must reload.
Tw3 ability gourmet
Gourmet
Eating food regenerates Vitality for 20 minutes.
Tw3 ability cat school techniques
Cat School Techniques
Each piece of light armor increases critical hit damage by 25% and fast attack by 5%.
Tw3 ability adrenaline burst
Adrenaline Burst
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points.
Tw3 ability advanced pyrotechnics
Advanced Pyrotechnics
Damage dealt by a bomb's explosion generates 0.1 Adrenaline Points.
Tw3 ability in combats fires
In Combat's Fires
You ignore bomb and special bolt effects.
Tw3 ability griffin school techniques
Griffin School Techniques
Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%.
Tw3 ability focus
Focus
Adrenaline Points increase both weapon damage and Sign intensity.
Tw3 ability battle frenzy
Battle Frenzy
Instead of its previous effect, Battle Trance now increases critical hit chance by 8% per Adrenaline Point.
Tw3 ability heavy artillery
Heavy Artillery
Bomb damage is increased by 200% -- but the number of bombs in slots is decreased by 50%. This does not apply to bombs which deal no damage. =
Tw3 ability bear school techniques
Bear School Techniques
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%.
Tw3 ability metabolic control
Metabolic Control
Increases maximum Toxicity by 30 points.
Tw3 ability strong back
Strong Back
Maximum inventory weight is increased by 60.
Tw3 ability attack is the best defense
Attack is the Best Defense
Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds.

Guides Edit

3-Optimal character build in Witcher 311:21

3-Optimal character build in Witcher 3