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The Witcher 3 abilities

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Each Ability belongs to a certain branch marked by a special color. These branches are: Combat, Signs, Alchemy, and General. Ability slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color) you receive an additional bonus to Attack Power, Sign Intensity or Vitality.

This rule does not apply to the general Abilities, which do not have a special color, Activate mutagens by placing them in the diamond-shaped slots on the Character panel. Next to each slot is a set of square Ability slots. Activated mutagens grant special bonuses to your character statistics. Different types (colors) of mutagens grant different kinds of bonuses.

Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%. Abilities whose color does not match their nearby mutagen have no effect on the mutagen's bonus — they neither increase nor decrease it.

Ciri also has her own special abilities: "Charge" and "Blink", both of which use "Energy".

Abilities Edit

Icon Name Description Prerequisite Levels Points
"Fast Attack
Perform fast melee attack with either sword. None Default None
Tw3 ability muscle memory
Muscle Memory
Level 1: Fast attack damage increased by 5%. Adrenaline Point gain: +1%

Level 2: Fast attack damage increased by 10%. Adrenaline Point gain: +2%
Level 3: Fast attack damage increased by 15%. Adrenaline Point gain: +3%
Level 4: Fast attack damage increased by 20%. Adrenaline Point gain: +4%
Level 5: Fast attack damage increased by 25%. Adrenaline Point gain: +5%

Fast Attack 5 None
Precise Blows
Increases chance of landing a fast attack critical hit by 2% and fast attack critical hit damage by 15%. Adrenaline Point gain: +1%
Increases chance of landing a fast attack critical hit by 4% and fast attack critical hit damage by 30%. Adrenaline Point gain: +2%
Increases chance of landing a fast attack critical hit by 6% and fast attack critical hit damage by 45%. Adrenaline Point gain: +3%
Increases chance of landing a fast attack critical hit by 8% and fast attack critical hit damage by 60%. Adrenaline Point gain: +4%
Increases chance of landing a fast attack critical hit by 10% and fast attack critical hit damage by 75%. Adrenaline Point gain: +5%
Fast Attack 5 8
Whirl
Spinning attack that strikes all foes in the surrounding area.
Maintaining the attack consumes Stamina and Adrenaline.
Adrenaline Point gain: +1%
Fast Attack 5 20
Crippling Strikes
Fast attacks now also apply a Bleeding effect. Affected enemies lose 25 Vitality or Essence points per second. Duration: 5 seconds.
Adrenaline Point gain: +1%
Fast Attack 5 30
Strong Attack
Allows you to perform strong attacks which ignore enemy armor. None Default None
Strength Training
Strong attack damage increased by 5%
Adrenaline Point gain: +1%
Strong Attack 5 None
Crushing Blows
Increases strong attack critical hit chance by 2% and strong attack critical hit damage by 15%.
Adrenaline Point gain: +1%
Strong Attack 5 8
Rend
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by 10% Adrenaline Point increase totall damage by 100%.
Adrenaline Point gain: +1%
Strong Attack 5 20
Sunder Armor
Reduces enemy damage resistance by 5%.
Adrenaline Point gain: +1%
Strong Attack 5 30
Defense
Wolf School defensive techniques None Default None
Arrow Deflection
Level 1: Deflect arrows while parrying. Adrenaline Point gain: +1%

Level 2: Perfectly timed parries reflect arrows back at the attacker. Adrenaline Point gain: +2%
Level 3: Perfectly timed parries reflect arrows back at the attacker and deal double damage. Adrenaline Point gain: +3%

Defense 3 None
Fleet Footed
Damage from hits received while dodging is reduced by 20%.
Adrenaline Point gain: +1%
Defense 5 8
Counterattack
After a successful counterattack, the next attack deals +30% damage per skill level.
Adrenaline Point gain: +1%
Defense 3 20
Deadly Precision
Each Adrenaline Point adds 1% to the chance of killing an opponent instantly.
Adrenaline Point gain: +1%
Defense 2 30
Marksmanship
Allows you to wield a light hand-held crossbow. None Default None
Tw3 ability lightning reflexes
Lightning Reflexes
Level 1: Time slowed by an additional 15% while aiming the crossbow. Adrenaline Point gain: +1%
Level 2: Time slowed by an additional 30% while aiming the crossbow. Adrenaline Point gain: +2%
Level 3: Time slowed by an additional 45% while aiming the crossbow. Adrenaline Point gain: +3%
Marksmanship 3 None
Cold Blood
Each bolt that hits its target adds 0.04 Adrenaline Poinst.
Adrenaline Point gain: +1%
Marksmanship 5 8
Anatomical Knowledge
Increases crossbow critical hit chance by 5%
Adrenaline Point gain: +1%
Marksmanship 5 20
Crippling Shot
Critical hits dealt with the crossbow disable monster special abilities for 5 second(s).
Adrenaline Point gain: +1%
Marksmanship 5 30
Battle Trance
Blows landed during combat generate Adrenaline Points. Each Adrenaline Point increases weapon damage by 10%. None Default None
Resolve
Adrenaline Point loss upon taking damage is lowered by 20%.
Adrenaline Point gain: +1%
Battle Trance 5 None
Undying
When Vitality reaches 0, Adrenaline Points (if available) will be consumed to restore Vitality. The amount restored is based on the number of Adrenaline Points used.
Adrenaline Point gain: +1%
Battle Trance 5 8
Razor Focus
Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by 5%.
Adrenaline Point gain: +1%
Battle Trance 5 20
Flood of Anger
When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by 25%.
Adrenaline Point gain: +1%
Battle Trance 5 30

Icon Name Description Prerequisite Levels Points
Aard Sign
A directed blast of telekinetic energy that staggers opponents, leaving them open for a subsequent attack. None Default None
Far-Reaching Aard
Increases Aard's range by 1 yard(s).
Stamina regeneration in combat: +0.5%.
Aard Sign 3 None
Aard Sweep
Level 1: Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is 21% lower. Stamina regeneration in combat: +0.5%.
Level 2: Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is 17% lower. Stamina regeneration in combat: +1%.
Level 3: Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is 13% lower. Stamina regeneration in combat: +1.5%.
Aard Sign 3 6
Aard Intensity
Increases Aard Sign intensity by 5%.
Stamina regeneration in combat: +0.5%.
Aard Sign 5 18
Shock Wave
Aard now deals 40 damage.
Stamina regeneration in combat: +0.5%.
Aard Sign 5 28
Igni Sign
A directed fiery blast that damages enemies.
Damage scales with Sign intensity. Current damage: 100
None Default None
Melt Armor
Level 1: Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 15%. Stamina regeneration in combat: +0.5%.
Level 2: Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 30%. Stamina regeneration in combat: +1%.
Level 3: Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 45%. Stamina regeneration in combat: +1.5%.
Level 4: Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 60%. Stamina regeneration in combat: +2%.
Level 5: Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of 75%. Stamina regeneration in combat: +2.5%.
Igni Sign 5 None
Firestream
Level 1: Alternate Sign Mode: Emits a continuous stream of fire that damages enemies. Stamina regeneration in combat: +0.5%.
Level 2: Alternate Sign Mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 25%. Stamina regeneration in combat: +1%.
Level 3: Alternate Sign Mode: Emits a continuous stream of fire that damages enemies. Stamina cost is reduced by 50%. Stamina regeneration in combat: +1.5%.
Igni Sign 3 6
Igni Intensity
Increases Igni Sign intensity by 5%.
Stamina regeneration in combat: +0.5%.
Igni Sign 5 18
Pyromaniac
Increases the chace to apply Burning by 20%.
Stamina regeneration in combat: +0.5%.
Igni Sign 5 28
Yrden Sign
Magic trap that slows enemies who enter its area of effect
Effect duration: 10 s
None Default None
Sustained Glyphs
Increases Sign duration by 5 seconds. Number of alternative mode charges: 2.
Number of standard mode traps: 1.
Stamina regeneration in combat: +0.5%.
Yrden Sign 2 None
Magic Trap
Alternative Sign Mode:
Damages and slows all enemies within a 10-yard radius. Destroys projectiles passing through this area.
Stamina regeneration in combat: +0.5%.
Yrden Sign 3 6
Yrden Intensity
Increases Yrden Sign intensity by 5%.
Stamina regeneration in combat: +0.5%.
Yrden Sign 5 18
Supercharged Glyphs
Enemies under the influence of Yrden lose 10 point(s) of Vitality or Essence per second.
Stamina regeneration in combat: +0.5%.
Yrden Sign 5 28
Quen Sign
Protective shield that lasts until it has absorbed damage totalling 11% of maximum Vitality. None Default None
Exploding Shield
Quen shield pushes opponents back when it breaks.
Stamina regeneration in combat: +0.5%.
Quen Sign 3 None
Active Shield
Alternate Sign Mode:
Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
Stamina regeneration in combat: +0.5%.
Quen Sign 3 6
Quen Intensity
Increases Quen Sign intensity by 5%.
Stamina regeneration in combat: +0.5%.
Quen Sign 5 18
Quen Discharge
Reflects absorbed damage back to the attacker.
Stamina regeneration in combat: +0.5%.
Quen Sign 5 28
Axii Sign
Charms an opponent's mind, temporarily eliminating him from combat.
Effect Duration: 5 seconds.
None Default None
Delusion
Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
Stamina regeneration in combat: +0.5%.
Axii Sign 3 None
Puppet
Alternate Sign Mode:
Targeted enemy briefly becomes an ally and deals 20% more damage.
Stamina regeneration in combat: +0.5%.
Axii Sign 3 6
Axii Intensity
Increases Axii Sign intensity by 5%.
Stamina regeneration in combat: +0.5%.
Axii Sign 5 18
Domination
Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
Stamina regeneration in combat: +0.5%.
Axii Sign 3 28

Icon Name Description Prerequisite Levels Points
Brewing
Enables the brewing and drinking of witcher potions. None Default None
Heightened Tolerance
Level 1: Increases potion overdose threshold by 5%. Potion duration time: +5%.
Level 2: Increases potion overdose threshold by 10%. Potion duration time: +10%.
Level 3: Increases potion overdose threshold by 15%. Potion duration time: +15%.
Level 4: Increases potion overdose threshold by 20%. Potion duration time: +20%.
Level 5: Increases potion overdose threshold by 25%. Potion duration time: +25%.
Brewing 5 None
Refreshment
Each potion dose imbibed heals 5% of maximum Vitality.
Potion duration time: +5%
Brewing 5 8
Delayed Recovery
Potion effects don't wear off until potion Toxicity falls to 90% of the maximum level.
Potion duration time: +5%
Brewing 3 20
Side Effects
Imbibing a potion gives a 20% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
Potion duration time: +5%
Brewing 5 28
Oil Preparation
Enables the creation of oils that can be applied to swords. None Default None
Poisoned Blades
Oil applied to blades gives a 3% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
Potion duration time: +5%
Oil Preparation 5 None
Protective Coating
Adds 5% protection against attacks from the monster type the oil targets.
Potion duration time: +5%
Oil Preparation 5 8
Fixative
Blade oils now have 33% more charges.
Potion duration time: +5%
Oil Preparation 3 20
Hunter Instinct
When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by 20%.
Potion duration time: +5%
Oil Preparation 5 28
Bomb Creation
Enables the creation of handheld bombs that can be thrown at enemies. None Default None
Deadly Aim
Time is slowed a further 15% while aiming bombs.
Potion duration time: +5%
Bomb Creation 3 None
Pyrotechnics
Bombs that usually do not inflict damage now deal 30 damage in addition to their normal effects.
Potion duration time: +5%
Bomb Creation 5 8
Efficiency
Increases the maximum number of bombs in each slot by 1.
Potion duration time: +5%
Bomb Creation 5 20
Cluster Bombs
Upon detonation bombs separate into explosive fragments. Number of fragments: 2
Potion duration time: +5%
Bomb Creation 5 28
Mutation
Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities. None Default None
Acquired Toloerance
Every known level 1 alchemy formula increases maximum Toxicity by 1.
Potion duration time: +5%
Mutation 3 None
Tissue Transmutation
When consumed, mutatgen decoction increases maximum Vitality by 200 for decoction's effective duration.
Potion duration time: +5%
Mutation 5 8
Synergy
Increases bonus for mutagen placed in mutagen slot by 10%.
Potion duration time: +5%
Mutation 5 20
Adaptation
Extends effective duration of all mutagen decoctions by 10%.
Potion duration time: +5%
Mutation 5 28
Mutation that lets witchers withstand the toxicity of potions that would kill normal people. None Default None
Frenzy
Level 1: If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. Potion duration time: +5%
Level 2: If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect and duration are greater than for level 1 of this ability. Potion duration time: +10%
Level 3: If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect and duration are greater than for level 2 of this ability. Potion duration time: +15%
Trial of the Grasses 3 None
Endure Pain
Increases maximum Vitality by 10% when Toxicity exceeds the safe threshold.
Potion duration time: +5%
Trial of the Grasses 5 8
Fast Metabolism
Toxicity drops 1 point(s) per second faster.
Potion duration time: +5%
Trial of the Grasses 5 20
Killing Spree
If potion Toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 10%.
Potion duration time: +5%
Trial of the Grasses 5 28

Icon Name Description Prerequisite Levels Points
Sun and Stars
During the day, Vitality regenerates by an additional 10 points per second when not in combat. At night, Stamina regenerates by an additional 1 points per second during combat. None 1 None
Steady Shot
Crossbow bolts deal 25% more damage. None 1 None
Metabolism Boosts
None 1 None
Gorged on Power
None 1 None
Survival Instinct
Increases maximum Vitality by 500. None 1 None
Rage Management
If your current Stamina level is too low, Signs can be cast using Adrenaline Points. None 1 None
Trick Shot
None 1 None
Gourmet
None 1 None
Cat School Techniques
Each piece of light armor increases critical hit damage by 25% and fast attack by 5%. None 1 None
Adrenaline Burst
Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline Points. None 1 None
Advanced Pyrotechnics
None 1 None
In Combat's Fires
None 1 None
Griffin School Techniques
Each piece of medium armor increases critical Sign intensity by 5% and Stamina regeneration by 5%. None 1 None
Focus
Adrenaline Points increase both weapon damage and Sign intensity. None 1 None
Battle Frenzy
None 1 None
Heavy Artillery
None 1 None
Bear School Techniques
Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%. None 1 None
Metabolic Control
Increases maximum Toxicity by 30 points. None 1 None
Strong Back
None 1 None
Attack is the Best Defense
None 1 None

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