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Training tree Magic tree Alchemy tree Swordsmanship tree

Introduction

Every time Geralt levels up after accumulating the required experience points, he gains one talent which can be allocated through the character development screen (accessible by pressing the C key or through the meditation menu).

There are a total of fifty-one skills, each with two levels, into which Geralt may invest talents, and some of the skills can be further enhanced or 'mutated' by applying mutagens to them. The skills are divided into four trees, only one of which is initially available. After six talents have been allocated to skills in the Training tree, the remaining three skill trees are unlocked. The Magic, Alchemy, and Swordsmanship trees contain fifteen talents, with two levels in each of them. Since the game has a level cap of thirty-five (and you start at level one) you will only have a total of thirty-four talent points to distribute.

Every main tree contains one advanced skill which introduces a new gameplay mechanic called 'Adrenaline' that governs its use. The skills and their Adrenaline fueled counterparts in each of the talent trees are described on a separate page.

Training tree Training tree

Image Name Level 1 Level 2 Prerequisite(s)
Vigor Regeneration Vigor Regeneration Vigor regeneration while out of combat +25% Vigor regeneration while in combat +25% None 0 No
Hardiness Hardiness Vitality +10 Vitality +50 None 0 No
Dagger Throwing Dagger Throwing Unlocks the ability to throw daggers. Damage dealt by daggers +20 None 0 No
Parrying Parrying Unlocks the ability to parry blows from all directions. 100% Damage reduction while parrying with full Vigor (50% as of version 2.0) Vigor Regeneration or Dagger Throwing or Hardiness 0 No
Arrow Redirection Arrow Redirection Unlocks the ability to redirect arrows. Unlocks the ability to redirect arrows towards the shooter. Parrying 1 Yes
Fortitude Fortitude Vigor regeneration during combat +10% Vigor +1 Parrying 1 Yes

Magic tree Magic tree

Image Name Level 1 Level 2 Prerequisite(s)
Enhanced Aard Sign Enhanced Aard Sign Unlocks Aard Sign level II
Sign range +2m
Unlocks Aard Sign level III
Aard Sign affects entire areas
Sign range +6m
None 0 No
Destructive Magic Destructive Magic Sign damage +5 Sign damage +10
Vigor +1
None 0 No
Enhanced Axii Sign Enhanced Axii Sign Enables level 2 Axii Sign
Bewitched opponent gets +20% Vitality
+20% damage done
Enables level 3 Axii Sign
Bewitched opponent gets +50% Vitality
+50% damage done
None 0 No
Enhanced Quen Sign Enhanced Quen Sign Enables level 2 Quen Sign
Quen now deflects 20% damage
Sign duration +20s
Enables level 3 Quen Sign
Quen now deflects 50% damage
Sign duration +60s
Enhanced Aard Sign or Destructive Magic or Enhanced Axii Sign 0 No
Magic intensification Magic intensification Sign intensity +1 Sign intensity +2
Damage reduction +5%
Enhanced Quen Sign or Fatal attraction 0 No
Venting Venting Quen now transfers the reflected damage to up to two opponents Quen now transfers the reflected damage to up to three opponents Enhanced Quen Sign or Enhanced Igni Sign 0 No
Fatal attraction Fatal attraction Axii sign can now bewitch two opponents at once Axii Sign can now bewitch three opponents at once Magic intensification or Magical Vigor 0 No
Magical Vigor Magical Vigor Vigor +1 Vigor +2 Enhanced Quen Sign 0 No
Enhanced Igni Sign Enhanced Igni Sign

Enables level 2 Igni Sign
Igni can now incinerate enemies
Sign range +3m
Incineration chance 50%-60%
Incineration damage 4-6
Incineration duration 8-12s

Enables level 3 Igni Sign
Igni now has an area effect
Sign range +6m
Venting or Magical Vigor 0 No
Enhanced Yrden Sign Enhanced Yrden Sign Enables level 2 Yrden Sign
Can now lay down two Yrden traps
Enables level 3 Yrden Sign
Can now lay down three Yrden traps
Fatal attraction or Enhanced Igni Sign 1 Yes
Glyph Enhancement Glyph Enhancement Yrden traps are linked. Opponents cannot move through the links The links between Yrden traps now deal 5 damage per second Enhanced Yrden Sign 0 No
Energy Flow Energy Flow Critical effect chance of Signs +5% Critical effect chance of Signs +15% Enhanced Yrden Sign 0 No
Magical Life Force Magical Life Force Vitality +50 All resistances +5% Enhanced Yrden Sign 0 No
Sense of Magic Sense of Magic Enables the use of the Heliotrope Sign
Allows the generation of adrenaline through Signs
All resistances +5%
Adrenaline Generation through Signs +50%
Glyph Enhancement or Magical Life Force or Energy Flow 1 Yes
Control over the Power Control over the Power All resistances +20%
Sign Damage +3
Adrenaline generated through Signs +10%
All resistances +30%
Sign Damage +10
Adrenaline generated through Signs +60%
Sense of Magic 1 Yes

Alchemy tree Alchemy tree

Image Name Level 1 Level 2 Prerequisite(s)
Alchemist Alchemist Bomb/trap damage increase depends on item. See The Witcher 2 bombs  and The Witcher 2 traps None 0 No
Synthesis Synthesis Vitality +20 Vitality +100 None 0 No
Side Effect Side Effect Chance of creating mutagens as a byproduct of alchemy +2% Chance of creating mutagens as a byproduct of alchemy +10% Alchemist or Harvester 0 No
Specialization: Potions Specialization: Potions Potion duration +10% Potion duration +40% Synthesis or Harvester 0 No
Harvester Harvester Alchemical ingredients harvested +1 Alchemical ingredients harvested +2 Side Effect or Specialization: Potions 0 No
Catalysis Catalysis Increases effects of all potions taken. Effects vary based on potion type. See Effects of Catalysis Harvester 0 No
Specialization: Oils Specialization: Oils Oil duration +10% Oil duration +40% Harvester 0 No
Impregnation Impregnation Increases effects of all mutagens. Effects vary based on mutagen type. See The Witcher 2 mutagens Specialization: Oils 0 No
Transmutation Transmutation Increases effects of all oils used. Effects vary based on oil type. See The Witcher 2 oils Specialization: Oils 0 No
Taster Taster Allows the consumption of one additional potion Damage done while poisoned +15%
Damage reduction while poisoned +10%
Specialization: Oils 0 No
Condensation Condensation Vigor regeneration while poisoned +15% Vigor regeneration while poisoned +55% Metathesis 1 Yes
Metathesis Metathesis Damage dealt when poisoned +5% Damage dealt when poisoned +25% Transmutation or Taster 1 Yes
Berserker Berserker Chance of instant kill while poisoned +1% Chance of instant kill while poisoned +3% Metathesis 1 Yes
Mutant Mutant Enables Berserk mode, activated with adrenaline-filled bar
Allows generation of adrenaline while poisoned.
Adrenaline generated while poisoned +25% Berserker or Condensation 1 Yes
Amplification Amplification Adrenaline generated while poisoned +15%
Damage done while poisoned +10%
Damage taken while poisoned -5%.
Adrenaline generated while poisoned +50%
Damage done while poisoned +30%
Damage taken while poisoned -25%.
Mutant 1 Yes

Swordsmanship tree Swordsmanship tree

Image Name Level 1 Level 2 Prerequisite(s)
Position Position Damage taken by backstab 150% Damage taken by backstab 100% None 0 No
Riposte Riposte Allows retaliation Chance of instant kill by riposte 10% None 0 No
Feet work Feet work Dodge distance +100% Dodge distance +200% None 0 No
Violence Violence Sword damage +5% Sword damage +15% Position or Whirl 0 No
Whirl Whirl Can now cause damage to multiple enemies
Damage done to secondary targets 50%
Damage done to secondary targets 100% Violence or Hardy 0 No
Guard Guard Vigor required to block -25% Vigor required to block -50% Riposte or Tough guy 0 No
Tough guy Tough guy Damage received -5% Damage received -15% Schemer or Guard or Hardy 0 No
Schemer Schemer Vigor regeneration in combat +10% Vigor regeneration in combat +40% Feet work or Tough guy 0 No
Hardy Hardy Vitality +25 Vitality +100 Whirl or Tough guy 0 No
Precision Precision Chance of critical effect: Bleeding +10% Chance of critical effect: Bleeding +20%
Sword damage +5%
Hardy 0 No
Sudden Death Sudden Death Chance of instant kill +2% Chance of instant kill +5% Hardy 0 No
Finesse Finesse All critical effects chance +5% All critical effects chance +15% Hardy 0 No
Invincible Invincible Vitality +50
damage taken -5%
Vitality +150
damage taken -15%
Precision or Sudden Death or Finesse 1 Yes
Combat acumen Combat acumen Allows groups finisher, activation during adrenaline-filled bar
Allows generation of adrenaline by sword blows
Damage + 10%
Damage taken -10%
Invincible 1 Yes
Whirlwind Whirlwind Adrenaline generated by sword blows +10%
All resistances +10%
All critical effects chance +10%
Adrenaline generated by sword blows +30%
All resistances +20%
All critical effects chance +20%
Combat acumen 1 Yes

Note for clarification: For skills that indicate a reduction of damage %, this is actually a percentage modifier of armor. The terminology is confusing. So with 100 armor, 20% DR, and a 300 damage blow, total damage received would be 300-(100*1.20)=300-120=180. Damage reduction modifiers do stack (10%, then 15% total to 25%).

The only exception to this is the parry description, where the % affects actually damage. So a 300 damage blow would only land 150 points through a level 2 parry, less any armor reduction. Also note that parrying means blocking in the Witcher.

See Also

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