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The Nithing is a secondary quest available in The Witcher 3: Wild Hunt.

Summary Edit

Quest is located on Skellige Islands. The quest starts automatically when you pick up the note from Notice Board in Rannvaig.

Journal entry Edit

In Skellige Geralt met a desperate and broken man named Lothar. Someone had cast a powerful curse on his son, causing him to slip closer and closer towards the grave with each passing day. The witcher knew he had to lift the curse before it's too late.

If you decided to kill Jonna:

The witcher discovered the curse had been cast by the local herbalist, Jonna, with whom Lothar had once shared the bed. Once again it was proven - something which I, dear reader, know all too well - that man knows no greater enemy than a woman scorned. Geralt was able to save the man's son, but the spell demanded a victim. The disease moved to Jonna, dragging her into a painful and premature death.

If you decided to spare Jonna:

The witcher discovered the curse had been cast by the local herbalist, Jonna, with whom Lothar had once shared the bed. Once again it was proven - something which I, dear reader, know all too well - that man knows no greater enemy than a woman scorned. Geralt managed to convince Lothar to return to his one-time love. He had to abandon his beloved son, but in doing so he saved the boy's life.

Objectives Edit

  • Talk to Lothar.
  • Investigate the Nithing.
  • Follow the tracks using your Witcher Senses.
  • Follow the scent using your Witcher Senses.
  • Ask about the shawl's owner.
  • Talk to Jonna, the herbalist.
  • Talk to Lothar about how to lift the curse.

If you decided to kill Jonna:

  • Carve Jonna's name into the Nithing.
  • Talk to Lothar to collect your reward.

If you decided to spare Jonna:

  • Talk to Lothar, decline his request to redirect the curse.

Notes Edit

If you decide to deflect the curse back at Jonna, you will lose her as an Alchemy Merchant forever! Make sure you buy/sell everything you want from her stock before you commit to this outcome.

Trivia Edit

In old Norse and other Germanic practices, a nithing[1] was an individual carrying a particular social stigma for cowardice, dishonor, or envy. In particular, this stigma was tied to causing harm via poison or curses (as opposed to culturally-favored direct confrontation), whence the subject of the quest.

Gallery Edit