Witcher Wiki
Register
Advertisement
Witcher Wiki

The Cave of Dreams is a secondary quest in The Witcher 3: Wild Hunt. Prerequisite: The quest cannot be done until The King is Dead – Long Live the King is completed as Blueboy Lugos will not be on the boat yet.

Note: this quest will fail if not completed before finishing King's Gambit.

Walkthrough[]

You can start this quest on your own by finding Blueboy Lugos and his crew on a ship, near a cave far southeast of Holmstein's Port and Kaer Muire, but the location is quite remote and nothing else leads you there. It is more likely that Madman Lugos directs you to it after Stranger in a Strange Land, in which case you'll have a map marker to follow.

As you approach, Jorulf the Wolverine will stop you from boarding the ship. No matter what you say, Blueboy will overhear and allow you on, but you can use Axii (requires Delusion level 2 for a minimum of 35XP earned based on the Story and Swords! difficulty level) for a bonus. When you speak to the jarl's son, you may have the option to tell him that his father sent you if that was the case, or simply suggest that he should hire a witcher for his dangerous endeavour. He'll take you on either way, but if Madman Lugos did send you and you don't tell him that, he'll get mad at you later. Say that you need to prepare first if you wish, but once you agree the whole group heads for the Cave of Dreams.

As you enter, they'll explain the challenge ahead and a short way inside, four nekker warriors are encountered. Once they are killed, everybody present consumes a mix of hallucinogenic herbs to enter a trance and the real challenge. (25XP earned based on the Story and Swords! difficulty level) In the nightmare state, the crew is transported to a whole different cave filled with glowing, floating whales, fish, and markings on the walls and ceilings of the cave. Follow the quest markers one after another to face the ghosts of each crew members' greatest fears.

The first encounter is Uve Jabberjaw's fear - King Bran, for whom he cut his own tongue and lost the ability to speak. You'll have to defeat multiple of the King's warriors, rather annoying to deal with due to their fighting style, but nothing special. (50XP earned based on the Story and Swords! difficulty level)

Next up is Jorulf's fear of sirens who had caused his father's death in a shipwreck by distracting him. There are only two weak sirens to kill before you can move on. (50XP earned based on the Story and Swords! difficulty level) While en route to the next challenge, a water hag may appear, though it's easy to miss if you're just bolting ahead and your mates will easily deal with it alone.

The third is Blueboy's fear of his own father, who taunts him for shame experienced as a little child before attacking. The Madman's ghost is a bit more challenging as he swings a war hammer and incinerates anyone near enough to him, but is ultimately no match for a witcher. (50XP earned based on the Story and Swords! difficulty level)

Finally then, Geralt reaches his own greatest fear - the King of the Wild Hunt, Eredin. He appears as a ghost of unknown level with a skull icon, supported by two hounds of the wild hunt and is a much more skilled warrior. Like the previous ghosts however, he is only a hallucination and as a result not actually that strong. Only half of his health has to be cut down before a cutscene triggers and Geralt is alone face to face with Eredin, who makes ominous promises of capturing Ciri. (80XP earned based on the Story and Swords! difficulty level)

Just then, the nightmare visions end and Geralt wakes up. Blueboy Lugos will say different things depending on how you started the quest, including absolving you of the debt to his father if that was the case, and pays you 80 Oren3 before leaving as the quest ends. (50XP earned based on the Story and Swords! difficulty level)

Journal entry[]

If sent by Madman Lugos from Stranger in a Strange Land:
Lugos, Jarl of Clan Drummond, might indeed have been as mad as they said, but when the need arose he could calculate as coolly as the sanest of men. When Geralt was brought before him to be tried, he resisted any howls for blood braying in his unhinged mind and instead let the witcher go, thus banking himself a debt of gratitude with a man well able to repay it. He then transferred that credit to his son, sending Geralt off to help Blueboy Lugos traverse the nightmarish Cave of Dreams.
If Geralt declines payment for the task:
After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partook of the brain-addling herbs. Young Lugos thanked Geralt for his help and cleared him of all debts to Clan Drummond. Geralt returned to his path, swearing that, in the future he would think twice before stepping into Skellige taverns...
If Geralt demands payment for the task:
After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partaken of the brain-addling herbs. He expected young Lugos, fresh from the same experience, to bid him a fond farewell. Yet the young warrior had in the meantime discovered Geralt was obliged to help him as repayment for a debt, and yet still had demanded payment for his services. Lugos gave him the promised gold, but it was clear that Geralt, though substantially richer, had lost the respect of Clan Drummond's heir.
If Geralt stumbles by Blueboy Lugos' ship on his own:
During one of his endless peregrinations Geralt ran into Blueboy Lugos, son of Madman Lugos. Thirsty for adventure and glory, the lad had set off to trek through the mysterious Cave of Dreams. The witcher knew the young warrior was no stranger to courage, but to knowledge, experience, and navigational ability he was a distant relation at best. Fearing the expedition would end in disaster, or at least leave the world one Lugos poorer, he offered his assistance.
According to legend, those foolhardy enough to enter the Cave of Dreams must confront what they fear most. Sometimes the past returns to haunt them - others, the future, prematurely exposed, strikes terror in their hearts. Geralt, Lugos and their companions knew they must fortify their courage to face such a challenge, and so prior to penetrating the cave's bowels put themselves into a trance using a mixture of hallucinogenic herbs. This concoction proved all too potent - even Geralt, who had imbibed more psychoactive substances than most men have milk, soon lost all contact of reality...
After a bumper crop of wild adventures (many of which, to be frank, I have a hard time believing actually took place), Geralt awoke in the same place where he had earlier partaken of the brain-addling herbs. Though not sure himself if the creatures they had battled were truly nightmarish or merely nightmares, Lugos generously rewarded Geralt for his help in defeating them.

Objectives[]

  • Join Blueboy Lugos and his crew outside the Cave of Dreams.
  • Explore the Cave of Dreams with Blueboy Lugos.
  • Face your nightmares in the Cave of Dreams.

Notes[]

  • If you loot the real cave (before or after the quest), you'll find many corpses with coin and one with 27 mushrooms, presumably dead by over-indulgence.

Videos[]

Advertisement