Fandom

Witcher Wiki

Spooked Mare

7,787pages on
this wiki
Add New Page
Comment1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Substances Graveir bone This article is a stub. You can help Witcher Wiki by expanding it.


Spooked Mare is a secondary quest in The Witcher 3: Wild Hunt.

Summary Edit

Head to the riverside just north of Crossroads and speak with a man whose horse had run off. Agree to help the poor man and use your Witcher Senses to track down the horse’s hoofprints which will eventually lead you to a group of Scoia’tael. After speaking with the Scoia’tael Commander, you can choose to either start a fight, use the Axii Sign on the commander, or pay 100 Crowns to buy the horse from him. Once you’ve retrieved the horse, use your Axii Sign to calm it down and return it to its owner.

If the Axii sign is used, Geralt will be allowed to return one horse to the farmer. If he chooses a younger and stronger horse than the grey old nag the farmer originally owned, his monetary reward is higher with no penalty to XP earned.

Journal Entry Edit

Geralt met a man who claimed one of his horses had been stolen by some kind of woodland spook. The witcher promised to bring back the missing mare.

Walkthrough Edit

  • Find the missing horse using your Witcher Senses.
  • Defeat the Scoia'tael.
  • Lead the horse into the enclosure.
  • Talk to the owner.

Also on Fandom

Random Wiki