The Skellige Gwent deck, although originally planned in 2014 as part of the base game , wasn't introduced until the Blood and Wine expansion. The inspiration for this deck comes from Skellige's clans and legends. The base deck is received from Count Monnier and for collecting all cards there is achievement called "I Have a Gwent Problem".
- Special - 2 random Unit cards from the graveyard are placed on the battlefield at the start of the third round.
While capable of both swarm and Tight-Bond, the deck focuses on resilience. The faction ability only takes effect on round 3, the leader card either restores all graveyard cards to deck (for potential interaction) or halves the effect of adverse weather cards, and one card begins with 0 score but becomes a hero card with 11 score when removed/advancing into the next round. This deck excels at attrition, but lacks the double-edged risk of, say, the Nilfgaardian deck.
The deck possesses 2 unique features, each introducing potential advantages, with the first tapping into the powers of the default leader card.
- Cerys is a hero with the swarm ability, summoning Shield-Maidens who in turn possess Tight-Bond. When fortunate enough to possess both 2+ Shield Maidens and Cerys in the starting hand, Shield Maidens can be used on an early round, then restored to deck via the default leader card and summoned by Cerys in a subsequent round.
- Berserker feature hinges upon units capable of turning into stronger, row-buffing/Tight-Bond variants when triggered by the user's mutation-inducing cards, but this feature places rather significant reliance on luck.
From a general standpoint, the deck can be played very conventionally, using solely brute force. With potent Tight-Bond cards on both close-combat and siege rows, the deck also benefits from swarm cards on the ranged row. This approach works best with King Bran leader card to counter potential debuff cards played by the other side. Under this approach, Cerys is a VERY nice addition (10+4*(1+200%)*3=46 on an empty board) but not the focus of the strategy.
With solid line-ups on all three rows, unique ability to withstand adverse weather and round 3 benefits, the deck has no vulnerability save a high score cap reliant on luck, for the deck has no spy card.
Associated quests Edit
|Icon||Name (no. of cards)||Type||Combat row||Strength||Special ability||Description||Source|
|Crach an Craite||Leader||n/a||n/a||Crach an Craite||Shuffles all cards from each player's graveyard back into their decks.|
|King Bran||Leader||n/a||n/a||King Bran||Units only lose half their strength in bad weather conditions.|
|Berserker||Unit||4||Transforms into a bear when a Mardroeme card is on its row.|
|Birna Bran||Unit||2||Choose one card from your discard pile (excluding heroes) to play instantly.|
|Cerys||Hero||10|| Call all Shield Maiden cards from deck or hand into active play.|
Not affected by special cards, weather cards or abilities.
|won from the Innkeep at The Barrel and Bung Inn|
|Clan an Craite Warrior (3)||Unit||6||Place next to a card with the same name to double the strength of both.|
|Clan Brokvar Archer (3)||Unit||6||None||n/a|| 1 from the Herbalist at Castel Ravello|
1 from Count Monnier:
|Clan Dimun Pirate||Unit||6||Discard after playing. Kills the strongest card(s) on the battlefield||Won from the Merchant at the Dupont & Sons|
|Clan Drummond Shield Maiden (3)||Unit||4||Place next to a card with the same name to double the strength of both.|
|Clan Heymaey Skald||Unit||4||None||n/a|
|Clan Tordarroch Armorsmith||Unit||4||None||n/a|
|Donar an Hindar||Unit||4||None||n/a|
|Draig Bon-Dhu||Unit||2||Commander's Horn|
|Ermion||Hero||8||Triggers transformation of all Berserker cards on the same row.|
|Hemdall||Hero||11||Hero||Not affected by special cards, weather cards or abilities.|
|Hjalmar||Hero||10||Hero||Not affected by special cards, weather cards or abilities.|
|Kambi||Special||0||When this card is removed from the battlefield, it summons a powerful Hemdall to take its place.|
|Light Longship (3)||Unit||4||Summon similarly named cards from hand and deck.|
|Mardroeme (3)||Special||n/a||n/a||Triggers transformation of all Berserker cards on the same row.|
|Olaf||Unit||12|| Adds +1 strength to all units in the row, excluding itself.|
Can be placed in either the Close combat or the Ranged combat row. Cannot be moved once placed
| Blood and Wine: Won from the Sommelier at The Adder and Jewels Winery|
|Skellige Storm (3)||Weather||n/a||n/a||Reduces the Strength of all Range and Siege Units to 1.|
|War Longship (3)||Unit||6||Place next to a card with the same name to double the strength of both.|| 1 from the Innkeep at the Tourney Grounds|
1 from Count Monnier
|Young Berserker (3)||Unit||2||Transforms into a bear when a Mardroeme card is on its row.||Won from Pierre at the Tailor's Workshop|