Skellige, commonly referred to as the Skellige Isles or the Isles of Skellige, is an archipelago and one of the Northern Kingdoms. The group of six islands is situated in the Great Sea, off the coast of Cintra and southwest of Cidaris and Verden. It's legendary, famous for the unrivaled corsairs and swift longships that sail many seas.
Its people are united under the King of the Skellige Isles, who's elected by the jarls of the seven major clans during traditional moots. In practice, however, the kings are from the same clan or at least related.
Even though their relations with most of the North were always tense, to say the least, they were longtime allies of Cintra, due to the marriage between Queen Calanthe and Eist Tuirseach of Skellige. After King Eist's death in the Battle of Marnadal, the Islanders concentrated their raids on the Nilfgaardian Empire in an act of revenge.
National emblems Edit
The coat of arms for Skellige is never actually described in the books. The current coat of arms is based on the one in The Witcher 3: Wild Hunt (redesigned by Juraj103) and the second one is based on the Czech concept (the drawing).
The flag for Skellige is never actually described in the books. The current one is based on the one from The Witcher 3: Wild Hunt.
A clan is a kinship group among the Islanders, giving its members a sense of shared identity and descent. Skellige is divided into seven clans, each seated on one of the archipelago's larger islands. At the base of each clan are kins led by a so-called bonds; bonds, in turn, are then led by the clan chieftain called jarl (not to be confused with the "Jarl of Skellige" which refers to the main commander of the armed forces).
Every Skellige clan has its own insignia and characteristic colors that define it as a distinct group bound by family ties and age-old traditions. These colors also act as a distinguishing mark that lets warriors easily identify each other on the fields of battle. They appear on clothing, sails, shields, and tartans.
The inhabitants of these cold and windy isles are called simply the Islanders, by other Northerners on the Continent in particular. They are renowned as hard, tough, and decent men, while at the same time frightening when attacking their foes. They are a nation with deeply rooted seafaring tradition and, although their harbors cannot compare to those in Cidaris in terms of the number of completed units a year, the Islander's drakkars are feared throughout the waters of the north and south because of the rage and knowledge these people possess. The Islanders themselves proudly state that "they have the sea in their blood".
The people, however, are not only backward corsairs and plunderers as most Continentals powers see them. Quite a number of them are fishers, jewelers, merchants, alchemists, or other common professions and at least two examples of a classic mage are recorded: Marquard and Astrid Lyttneyd Ásgeirrfinnbjornsdottir. In contrast to the North, the Islanders are predominantly free and posses rights nearly equal to those of the jarls and kings who lead them as the gap between higher and lower classes is milder. While being able to speak without a problem in the Common Speech, they have their own language, the Skellige dialect, based on the Hen Llinge.
The Gods of the Sea and goddess Freya are chief objects of worship throughout Skellige. Undoubtedly, the latter is revered by the Islanders above all other deities, and she is a central figure in their religious system. They grant her the venerable title of the great modron, meaning "mother" in their tongue, for Freya is the patron of fertility, love, and beauty. She also poses as the patron of soothsayers, clairvoyants, telepaths, as symbolized by her sacred animals: the cat, which sees and hears while being unseen, and the falcon, who watches everything from the sky, and by her jewel: the necklace of foresight Brisingamen.
Apart from these, Islanders revere mythical hero Hemdall, his mistress Heulyn, and their children, founders of the most powerful clans and the first alleged rulers of the archipelago: Grymmdjarr, Modolf, Broddr, Otkell, Sove, and Tyr. They also trust and believe in local druids, who are seen as wise men and act as diplomats, royal advisors, warriors, and wielders of magic.
There are also two forgotten deities: Svalblod and Melusine. Svalblod was worshiped by a cult cast out of Skellige, for even in a land of violence-orientated culture, these worshipers practiced rituals so drastic that they repulsed the minds of many. When it got too far, jarls brought an end to it and by 1272 only the henge in Fornhala remained standing.
Melusine was a siren but was so strong, large, and different from the others that some Islanders worshiped her as a semi-divine being. She hibernated in a cave at the southern cliffs of Spikeroog, leaving at times to hunt. The locals feared her enough to worship her and even built a massive shrine in her cave, remembering her as the mad and dangerous Lady Melusine of the Depths.
Known Skelligers Edit
For the main article on Skellige kings, see King of the Skellige Isles.
Map description Edit
- The Skellige Archipelago is home to fierce warrior-sailors whom Continentals regards as pirates - and not without reason, for the Isles are barren and their inhabitants' livelihood comes mainly from plundering the seas. The land on these five large isles is divided between its clans, the heads of which are called jarls.
- Skellig(e) derives from the Irish (Gaeilge) "Sceilg", which can be translated into "Rock" or "Cliff". There are also Skellig Islands in the Atlantic Ocean, part of Ireland.
- In the book The Tower of the Swallow, the residents and the belief of Skellige largely resembles a mix between the real-world "Vikings" and Norse mythology and that of the ancient Irish and Scottish Cultures. In this way the Skellige people almost certainly resemble the real historical people known as the Norse-Gaels who were a hybrid culture of the Gaels and Norsemen. A similar resemblance can be observed in The Witcher 3: Wild Hunt.
- In The Witcher 3: Wild Hunt, their clothing is modeled on an early medieval dress worn in Northern Europe.
- A custom of the isles dictates that a girl has the right to a costly gift from her first lover. Ciri made use of this to justify taking the deceased Hotspurn's beautiful mare that she then named Kelpie.
- ↑ 1.0 1.1 Wiedźmin: Gra Wyobraźni
- ↑ 2.0 2.1 2.2 2.3 The Witcher 3: Wild Hunt
- ↑ Genalogy of Ciri - Eist
- ↑ 4.0 4.1 4.2 The Last Wish
- ↑ 5.0 5.1 5.2 5.3 5.4 The Tower of the Swallow
- ↑ 6.0 6.1 Season of Storms
- ↑ The World of the Witcher
- ↑ Blood of Elves
- ↑ The Witcher 3: Wild Hunt Artbook