She's No Early Bird
From Witcher Wiki
| Act(s) | 1 |
|---|---|
| Location(s) | Outskirts |
| Given by | Vesna Hood |
| Reward | 1000 XP |
| Related | None |
| ID | q1011_rita |
She's No Early Bird is an optional quest in Act I which Geralt has the opportunity to undertake when he finds Vesna, the local barmaid, in trouble one night on her way home from work.
Contents |
[edit] Walkthrough
Vesna remains at the Inn until Geralt meets her by talking to her once. After that, Vesna will leave the Inn every evening at 20:00 and can be found in danger as early as about 20:15. If Geralt leaves the inn and heads north at this time, he will see a group of men threatening to rape her. If he approaches, he will have to decide whether to help her or let them have their way with her.
If Geralt decides to kill the would-be rapists, he can then offer to walk Vesna home. If he lets her go home on her own, she will get killed along the way. She lives with her grandmother across from the chapel, so make your way there. If you can get there before 21:00, when the night becomes dangerous, you'll only have to fight two scripted groups of barghests, each near an Eternal Fire shrine. After 21:00 you'll be at the mercy of whatever spawns, including additional barghests, ghouls and, if you take the river route, drowners. Vesna can actually die during this journey, so be careful not to get too far ahead of her.
When you arrive near the house, she will ask how she can ever repay you, and you can request another meeting. She will suggest a rendezvous at the old mill, which is apparently "haunted", and that you should bring wine. Show up there another day after sunset, or follow her now - if you get her to grandma's house on or before 22:00 she'll walk to the mill. If you meet her at the mill before 23:00, you will find out what a "nice" girl she is, and the two of you will put on a little sound show for the denizens of the fishing village watching from across the river.
[edit] Notes
- It does not matter whether or not Vesna dies, you get the same amount of XP.
- Rather than waiting around a long time for her to heal when she is injured, you can enter a hut along the way. When you come back out, she'll be waiting just outside with full health. This still works with the 1.3 patch and the Enhanced Edition 1.4 patch.
- Vesna attempts to fight any nearby foes, often making her a more attractive target than Geralt. Sometimes it is best to run ahead of her to help keep monsters focused on Geralt. Also note that she'll use her dagger to kill stunned creatures, potentially robbing you of XP.
- Instead of taking the direct way through the villages to her grandmother's house, it is also possible to walk along the river instead which, all things considered, is safer.
- Geralt does not have to save Vesna when he sees her in trouble but can save her at any night he wishes as long as he hasn't infiltrated Salamandra yet. To avoid starting the quest, Geralt has to make a beeline around the scene or simply meditate until morning.
- The easiest way to do this quest is as follows: after agreeing to guide her home, simply go back to the area inside the gate where the inn is, and meditate at the fire. Meditate until dawn. Vesna will still be there with you, and now that it is daytime, you can then take her home without any worry of attack.
- If Vesna is killed after the quest is completed (for example, by barghests spawning near grandma's house), the rendezvous at the mill will not take place.
- Vesna arrives on the road at 20:00, and the thugs arrive a short time later; she will not ask for help until they arrive - you can stand there and wait for them if you want.
- As the internal quest ID suggests, her original name was apparently Rita.
[edit] Phases
[edit] The Rape
| Successfully defend Vesna: Some bandits tried to rape the waitress from the inn. I decided to help her. I decided to help the waitress. (500 XP) or | |
| Fail to save Vesna: I failed. Vesna Hood is dead. (1000 XP) |
[edit] To Grandma's House / Lonely Vesna
| Walk Vesna home: I decided to help Miss Hood get to her grandma's place in the Outskirts. I need to protect her from the creatures she could encounter on her way. I should protect Vesna on the way to her grandmother's house. or' | |
| Tell her to get lost: I decided not to help the waitress in distress. I'm sure she can take care of herself. I decided not to help the waitress. |
[edit] Barghests Attack
I managed to defend Vesna from the barghests. We have to move on, get to her grandmother's house. I should protect Vesna on the way to her grandmother's house.
[edit] Another Attack
| Successful walk Vesna home: Another group of barghests. I wonder where they all come from. Apparently, we don't have far to go. I must protect Vesna as we near her grandmother's house. or | |
Fail to get Vesna home:
[edit] VesnaI failed. Vesna Hood is dead. (1000 XP) |
[edit] A Date / Parting
| Get a date: I walked Vesna home and we agreed to meet by the Old Mill after sunset. Vesna asked me to bring some wine. I should show up at the Old Mill after sunset with a bottle of wine. (1000 XP) or | |
| Skip the date: I said goodbye to Vesna. She's a nice girl... I got Vesna home safely. (1000 XP) |
