Precious Cargo is a secondary quest in The Witcher 3: Wild Hunt. It is available during the prologue quest Lilac and Gooseberries, and is accessed by speaking with the forlorn merchant, in the northwest part of the White Orchard region (south of the bog).
- "The merchant Geralt found standing by the side of the road in White Orchard was extremely distraught. He had been hauling some precious goods to the Nilfgaardian camp when his horse spooked and veered off the road, pulling the merchant's cart with it and dumping the whole works in the foggy swamp outside the camp. The poor horse became trapped in the muck and soon was devoured by the monsters who inevitably lurk in such places. The merchant was understandably afraid to go retrieve his goods, and thus asked the witcher to do it for him - in return for a sizable reward."
Find where the cart left the road Edit
Approach the merchant and inquire about his troubles to find that he tells a story of how his cart and merchant goods have become stuck in a monster infested area of the bog. He requests that Geralt help him retrieve his lost merchandise specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use witcher senses to identify and then examine the cart tracks that lead off into the swamp.
Find the cart Edit
Simply follow the tracks that lead off the road straight ahead to find the missing cart. Prepare to fight a few Drowners and examine the cart to find that it is riddled with arrows.
Look for evidence of the attack Edit
Examine the area around the cart to reveal more clues about the apparent attack on the cart and it's occupants that Geralt's merchant contact conveniently left out.
- Examine the horse to see that it was shot by an arrow
- Examine the body of one of the cart's occupants to find he was shot square in the neck
Find the small box Edit
Located near the cart it's easy enough to find using witcher senses. Loot the locked strongbox to find it is splattered with human blood.
Return the box Edit
Give the box to the merchant.
Chase down the merchant Edit
After a poor attempt to distract Geralt the lying bandit attempts to escape on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow or bombs. He's not incredibly hard to catch if Geralt makes his horse gallup and takes shortcuts. If Geralt manage to knock him off his horse before he reaches the Temerian Insurgent Camp he will not have to contend with additional fighting. The merchant is revealed to be John Geermer, a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies.
Defeat the bandits Edit
If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant will reveal his true identity.
Note: Do not let the bandit get too far away or the quest will fail.
- Return the box to the merchant: 25XP + 20
- Turn Geermer over to the Nilfgaardians: 10XP + 30
- Let Geermer keep the box and his life: 10XP + 30
- Let Geermer escape with his life, but keep the box of supplies: 10XP + 50 + 5 Celandine + 4 White Myrtle
Closing Quest Description Edit
- "The witcher found the merchant's priceless cargo and the grateful man repaid him in gold for his trouble. The contract had turned out to be a simple one, without any moral dilemmas or wrenching doubts about the where the lesser evil lay, and to top it all off it ended with a satisfactory and immediately-paid reward - the witcher surely wished they could all be like that.
Seemingly straightforward stories often turn out to be anything but. The witcher found the merchant's cart - and beside it signs of a malicious attack organized by human hands. It seemed the merchant had not told Geralt the whole truth. The confrontation that followed confirmed the witcher's suspicions - rather than stay to plead his innocence, the merchant immediately ran as fast as his legs could take him.
With his back against the wall, the soldier called on high ideals and Geralt's sense of patriotism in order to convince the witcher of the worthiness of his cause - but to no avail, for Geralt nevertheless handed him over to the nearest Nilfgaardian outpost. The witcher was clearly of the opinion that someone who acts like a bandit should end like a bandit, no matter how lofty his declared motives.
It turned out the "merchant" was no merchant at all, but a Temerian guerrilla. Though Geralt was skeptical about the man's chances in his partisan struggle against the mighty Nilfgaardian occupier, he decided to let him go...but kept the priceless object for himself. Perhaps he thought rewarding a cheat would not be the proper thing to do - or perhaps he was driven by a simple need for coin. It is not my place to judge, dear reader.
After Geralt heard the man explain his story and motives, he decided to let him go to continue his futile battle against the Nilfgaardian occupiers. Do not act so surprised, dear reader - witchers might be neutral by principle, but it was no secret where Geralt's sympathies lay in the struggle between the Northern Realms and the Nilfgaardian Empire."
- If you give the box to the merchant without seeing through his lies he will get on his horse and immediately ride to the bandit camp that he would have fled to if you were to see through his lies. There will be no bandits there however.