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Poker Face: Kaedweni Camp is a quest in Chapter II of 'The Witcher 2: Assassins of Kings'.

Walkthrough

This quest begins when Geralt speaks to one of the camp's major dice players.

He must first beat the two dice players in front of the canteen, Gondor and Fragile. Then he gains the right to play Zyvik. After defeating the sergeant, Madame Carole will then accept to play the witcher. Once he has challenged them all (and won), he gains the right to challenge the quartermaster's assistant, Lasota.

On defeating Lasota, Geralt is given a choice of reward: money (200 orens), or an "armor" blueprint. Beware, because those blueprints are actually not for armor, but for crafting components: either leather, hardened leather, or studded leather.

Journal entry

You can play dice poker in any garrison worldwide, and certainly in a huge military camp full of soldiers awaiting a battle! There were many game partners for – apart from the rank and file soldiers, Geralt could face Zyvik, Madame Carole and Lasota, the quartermaster's assistant. However before that elite group would notice the witcher, he had to prove his worth by winning with the grunts.
Luck was on the witcher's side. He won all the pay from one of the soldiers in his first match. Geralt still needed one more victory, but the members of the local dice poker league had now heard of him.
Once he defeated two players, the witcher qualified to in the elite players' club, that is the Poker League. His first opponent was Zyvik.
Zyvik lost. What a shame. Madame Carole now awaited the witcher beyond the stockade, among the camp followers' tents. They said she was as lucky at dice as she was in love.
Yet Geralt was also counted among the chosen of Fate and outplayed the Madame. But what of it, since Lasota, the quartermaster's assistant, remained undefeated? A player so fierce that should Kaedwen wage its wars through games of dice pokers, the entire world would be at king Henselt's feet.
The witcher won against Lasota. The lucky git! He could not find a more worthy opponent in the camp, and his nose was so high in the air that birds could crap right into his eyes. He was so smug, so flushed with victory, that ships sailing the Pontar at night could have mistaken him for a lighthouse.
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