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Place of Power

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Place of Power

In the game, Places of Power are (nearly) invisible spots where magic is concentrated. They are not Circles of Elements. Unlike those, Places of Power are practically invisible until Geralt approaches them. There is an audible roaring sound when he gets close enough to them which is also a clue to finding them. And finally, if the witcher medallion is set to detect magic, it will vibrate near the Places of Power.

map marker These places of power are indicated on maps with a blue dot.

Contents

[edit] Rituals

In these spots, depending on how talents have been allocated, Geralt can perform different rituals.

effect icon Ritual of Magic all Signs' intensity increased by 100% for 5 hours
effect icon Ritual of Purification rids the body of Toxicity and intoxication, it has the same effect as using a White Honey potion, i.e. nullifying any current potion effects in addition to detoxification
effect icon Ritual of Life regeneration speed increased, not unlike a Swallow potion

Geralt can perform the Ritual of Magic by default. The other two rituals require higher level Intelligence upgrades before they can be performed.

[edit] Mechanics

  • Left click on the blue light source to activate a Place of Power
  • Choose the action you want to perform from the list of available actions, initially there is only the Ritual of Magic

There are Places of power in all locations of the game, except Kaer Morhen keep, in the Prologue.

[edit] Locations

  • Outskirts: outside the crypt, one inside the crypt and a third between the Salamandra hideout and the southern cave
  • Sewers: outside the fisstech lab, one where Gellert Bleinheim waits and in the tunnel leading to the elven ruins
  • Swamp: on a small island just east of Wyvern Island, on a small island just west of the brickmakers' village, and at the foot of Melitele's shrine
  • Lakeside: one near the lakeside south of the Fisher King's hut, another at western exit from the Lakeside to the Fields,
  • Murky Waters: one outside, east of the Country Inn, up a small hill
  • Fields: north of the hermit's compound
  • Swamp Cemetery: not far from the old mine, and also in Saint Gregory's tomb chamber
  • Old Manor: by the shipwreck on the way to the landing
  • In "The Price of Neutrality" premium module: one near the wyverns and one northwest of the camp

[edit] Maps

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