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Magic Lamp (quest)

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Magic Lamp is a secondary quest in The Witcher 3: Wild Hunt. In the search for Ciri, Keira Metz tells Geralt of an elven mage who visited her. The mage had clues to Ciri's whereabouts, and invited the sorcresses to an old ruins site where more information could be discovered. After finding that the elf had abandoned the cave before their arrival, Keira asks Geralt to help her retrieve a magical lamp that the elf promised before leaving.

Quest Description Edit

"Keira Metz had helped Geralt in his search for Ciri, so the witcher decided to return the favor. The sorceress sought a magic lamp which the mysterious elven mage had promised to give her. Since the object was nowhere in sight, our heroes drew the only possible conclusion: that it lay concealed somewhere in the underground passageways."


Follow Keira Edit

On the way out of the elf's hideout, Keira asks Geralt to help her retrieve a magic lamp that the elf promised her. Geralt can either refuse to help and leave, or go with her. If he chooses the latter, the two find themselves in a room with a sealed door.

Search the Room Edit

Using Witcher senses, Geralt can see that there is an inscription written on the door. With Keira's help, they are able to translate the Elder Speech inscription to determine that it is a riddle, which describes the order of which statue's torches have to be lit. The translated riddle reads thus:
"Four guardians, four flames, standing proud in a line. The First to light his fire dared not march on the end. The Second, by the First, played a woeful lament. The Third kept close to his faithful beast. The Fourth marched not beside the First, yet like the Second, played a tune. And thus they stood o'er their queen, who slept beneath flickering stars."

Light the Braziers Correctly Edit


Following this order will prevent any Wraiths from spawning

If Geralt lights them all correctly, the door opens. If Geralt lights any brazier out of order the fires will go out and between two and four Wraiths will spawn which Geralt will have to fight before attempting to light more braziers.

Look for the Lamp Edit


I hope I can figure out how to activate it -Keira

Geral and Keira can now enter the room beyond which appears to be a sanctuary of sorts. Approach the shrine straight ahead and a cutscene will play. Geralt and Keira muse on the possible origins of the shrine and the implications of its present state. Keira picks up the magic lamp but doesn't quite know what to make of it.

Find an Exit Edit

Geralt can now backtrack and return to the exit that was given up when he and Keira went searching for the lamp. Climb up a few stone ledges just to the West/North West of the shrine where the magic lamp was found there is a small area with additional loot, a place of power for Yrden sign that awards a skill point, and a golem to fight. There is an additional secret area behind a door that can be removed with Aard to the South of where you fight the golem.

Once on the surface, Geralt and Keira say farewell to one another. Before leaving Keira requests that Geralt come visit her soon, she has a favor to ask of him, after Geralt tacitly agrees to seek her out again, Keira departs through a portal.

Additional Info Edit

Closing Quest Description Edit

"Their intuition proved sound. In the end Keira found the lamp she had sought, and our heroes could return to the surface. Their trek underground had made friends of them, so Keira asked Geralt to come by her hut, as she could use some companionship in her lonely backwoods exile."

Trivia Edit

  • On the sepulcher where the magic lamp is found, there is also a document named, Sage's notes. This document details the mysterious elf's research thus far into the powers of the magic lamp that Geralt and Keira find.

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