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Keys

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In The Witcher, keys are almost exclusively, but not entirely quest items. As such, they are placed in Geralt's quest item inventory pocket. There are quite a few keys in the game and many of them look alike, hopefully the list below will help make sense of them.

Contents

[edit] Act I:

image:Quest_Items_Rusty_key.png Key to the crypt in the Outskirts of Vizima. Given by Mikul.
image:Quest_Items_Key.png Key to the Salamandra hideout in the Outskirts of Vizima. The innkeeper Olaf has it.

[edit] Act II:

image:Quest_Items_generic_key2.png Key to sewers. Given by Siegfried of Denesle to Geralt after the slaying of the cockatrice.
image:Quest_Items_Rusty_key.png Rusty key with the image of a Lionhead Spider. Found on the knight's corpse in the sewers. Permits access to the Cult of the Lionhead Spider lair
image:Quest_Items_Key.png Key to Rascal's hideout, actually the crypt where the Con Artist's ring is.
image:Quest_Items_Key.png Key with no other label, actually the key found on the corpse of the thug who gives Geralt the A Ghost Story quest. It opens to the door to that house only.
image:Quest_Items_Key.png Key to the cemetery gate, received along with the formula for Petri's Philter.

[edit] Act III:

image:Quest_Items_generic_key3.png Key to Trade Quarter sewer entrance (received from Yaevinn and/or found, it is a key for the Trade Quarter sewers).
image:Quest_Items_Key.png Bandit's key. The key to the fisstech lab in the sewers, 2 copies, one from each guard.
image:Quest_Items_Key.png Key to the sewers beneath the Trade Quarter. Found on a corpse inside the sewers.
image:Quest_Items_generic_key2.png Key to the storehouse (warehouse adjoining Vivaldi and Sons Bank). Given by Velerad.

[edit] Acts IV and V:

  • Keys are neither required nor found in Acts IV and V

[edit] Epilogue:

image:Quest_Items_generic_key3.png Old key to cellar door, found in trunk in first cellar (of the safe house) with Vetala
image:Quest_Items_Key.png Old key to sewers, received from a wounded knight of the Order, or Triss
image:Quest_Items_Key.png Ornamented key to the Grand Master's chambers. Taken from corpse(s) of Knights guarding the entrance.

[edit] Non-quest Item keys

image:Quest_Items_Key.png Key to Ramsmeat's place in the Temple Quarter slums, which you can acquire by killing his guards at night (apparently, he isn't bothered by this in the least). This is the only key in the game which does not go into the quest items inventory pocket. Of course, depending on how you make your choices in this game, you may never need this key, and you can just pay the guards, but that's each time you go.
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