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Kalkstein

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A. A. Kalkstein, master alchemist

Adalbertus Aloysius Kalkstein is a master alchemist who lives in the nonhuman district of the Temple Quarter in Vizima. He lives right next door to Golan Vivaldi, in fact, and just around the corner from Shani. Geralt first meets him in the Outskirts where the state of quarantine is making it difficult for anyone to enter the city, and the alchemist is no exception. While Kalkstein waits to have his pass accepted, he bides his time at the Inn.

As an alchemist, he also buys and sells items related to alchemy. Without a doubt, Kalkstein is an honest merchant. At the best prices, he'll buy and/or sell:

He is very interested in anything alchemical or unnatural. On his first encounter with the witcher, he asks our hero if he can examine his body -- for scientific purposes only! When Geralt takes exception, he then relents and asks if he can perform an autopsy upon his death. This doesn't really go over well either so they change the subject.

Later in Act I, Geralt meets Kalkstein a second time at the Merchants' Gate, where he is being threatened by Salamandra who are intent on taking his equipment, by force. After a quick round of swordplay, the bad guys are dispatched and a grateful alchemist offers Geralt a reward: his services anytime the witcher is in Vizima, at a discount. It is also at this point in the story that Geralt realizes the full extent of the repercussions of the theft of the Witchers' Secrets from Kaer Morhen and his resolve to track them down and make them pay is renewed. In Act II, the witcher must seek out the alchemist again, but this time, it is the witcher who needs the alchemist.

Once Geralt gets out of prison and takes up his investigation of Salamandra, it doesn't take long before the name, "Kalkstein" crops up again. Remembering that the alchemist's place of business is in the Temple Quarter, our hero sets out to find it. The shingle outside Kalkstein's house says it all. It seems that the alchemist needs someone handy with a sword for his latest project. This seems to be the project that excites him most: opening the mysterious Mage's Tower in the swamp. He had previously hired Berengar to look into it, but that witcher just disappeared.

It is entirely possible for the plot to take a turn where Kalkstein becomes the prime suspect in the witcher's investigation of Salamandra. During the autopsy portion of the investigation into the murder of the crown witness, the alchemist can be implicated. In that event, Azar (masquerading as Raymond) seizes the opportunity presented by Geralt's false conclusions and further blackens Kalkstein's reputation with tales of his alleged involvement with the criminal organization. Only after a confrontation with the real culprit at the Mage's tower does Geralt finally learn the truth.

In Act III, once the tower has been opened, it becomes Kalkstein's main base of operations for a while. And fortunately for the witcher, there seem to be no hard feelings if Geralt had implicated him in Act II. Their relationship merely continues as normal. Of course, if the alchemist was not implicated in Act II, there is nothing to forgive, so it's business as usual.

In Act V, we find the alchemist in Old Vizima, where tales of mutants and strigas roaming the streets have lured the curious scientist. If Geralt chooses the Witcher / neutral path, Kalkstein also becomes his armorer when it becomes necessary to fashion Raven's armor for the final battle.

Contents

[edit] Journal Entry

"The absent-minded alchemist seems nice, but it is obvious that scientific theories are of greater concern to him than the more prosaic aspects of life.

The alchemist sometimes uses the services of witchers. Berengar used to work for him.

Kalkstein has dealings with Vizima's criminal underworld. Strange company for an alchemist to keep.

I have proved that Kalkstein is not the Salamandra leader. I'm glad, because I've actually grown fond of the alchemist.

For the first time since I arrived at Kaer Morhen, I saw a truly happy man. The door to the tower in the swamp stood wide open, and at the thought of all the alchemical secrets waiting inside, Kalkstein was as delirious as a drunken dwarf.

Kalkstein is the author of many alchemical works, including a treatise analyzing attempts to animate inanimate matter, an activity known otherwise as constructing a golem. Apparently the alchemist has been interested in this matter for years. Kalkstein's convoluted style makes his work difficult to read."

[edit] Associated quests

Kalkstein is one of the most prominent characters in the game and is central to many quests.

[edit] Notes

[edit] Gallery

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