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Kaer Morhen

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Tw3 Kaer Morhen promo
Tw1 Kaer Morhen in Enhanced Edition

Kaer Morhen is an old keep where the witchers used to be trained. The name is a corruption of the Caer a'Muirehen, which means Old Sea Keep in Elder Speech due to the presence of fossilized of sea creatures embedded in stones of which it was built.[1] It is located in the mountains of the kingdom of Kaedwen, on the Gwenllech.

From there they could see the ruins of Kaer Morhen huddled against the stone precipices - the partially demolished trapezium of the defensive wall, the remains of the barbican and gate, the thick, blunt column of the donjon.
— pg(s). 51, Blood of Elves (UK edition)
Clouds sped across the sphere of the moon, momentarily illuminating the great castle, drenching the moat and few remaining walls in a pale glow undulating with shadows, and revealing mounds of skulls baring their broken teeth and staring into nothingness through the black holes of their eye sockets.
— pg(s). 38, Blood of Elves (UK edition)


In older times, witchers trained and underwent mutations here, but fanatics who considered witchers an abomination attacked the keep and killed most of the teachers and students. Currently only Vesemir lives in the keep, although some other witchers sometimes rest here between their assignments, often during the winter than they set on The Path again.

"Kaer Morhen," Triss said as she guided the horse towards the shattered arcades, "was assaulted. There was a bloody battle here in which almost all the witchers died. Only those who weren't in the keep at the time survived."
— pg(s). 51, Blood of Elves (UK edition)


The castle can only be reached by "The Witchers Trail", which is easy to miss, and encircles the keep. It is often given a nickname The Killer by young witchers.

(...)this was definitely the Trail, a path encircling the old castle of Kaer Morhen and beset with obstacles, where witchers trained to improve their running speeds and controlled breathing. The path was known as the Trail, but Triss knew young witchers had given it their own name: The Killer.
— pg(s). 47, Blood of Elves (UK edition)


Residents Edit

Witchers of the Wolf School Edit

Other witchers Edit

  • Coën (school uncertain)

Non-witcher residents Edit

The Witcher (PC) Edit

Places Witcher Laboratory
Loading KM gate day

Kaer Morhen exterior concept painting

The game's prologue is set at Kaer Morhen. In the opening sequence of the game, Geralt is found unconscious and suffering from amnesia just outside the fortress. Having barely recovered from his mysterious injuries, the witcher finds himself and his companions under attack, and so the story begins.

Kaer Morhen residents Edit

  • Eskel — Witcher with a large scar on his face.
  • Lambert — Witcher who has a biting tongue.
  • Leo — Young witcher in training.
  • Triss Merigold — Old friend of Geralt's.
  • Vesemir — Experienced witcher, trains other witchers in Kaer Morhen.

Journal entry Edit

"Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. The name comes from the language of the elves — the original Caer a'Muirehen translates into Old Sea Fortress. The castle's time of greatness has passed, the battlements and moat have deteriorated, and a cold wind blows through the spacious halls. Currently, only a handful of witchers live here, but once many young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen."
—{{{2}}}

Major Landmarks Edit

Destinations from here Edit

  • In The Witcher it is not possible to exit Kaer Morhen except when finishing the Prologue, and even then, it is achieved via a cut scene (Leo's funeral / Geralt and Triss' first parting).

In "The Price of Neutrality" premium module Edit

The premium module "The Price of Neutrality" is set in and around Kaer Morhen. The outer courtyards of the keep are where Deidre Ademeyn, a princess allegedly affected by the Curse of the Black Sun has taken refuge, who is aided somewhat by the witchers wintering there: Vesemir, Lambert and in particular, Eskel. Due to their presence, her pursuers cannot simply march in and take her.

Journal entry Edit

Kaer Morhen is an inaccessible mountain stronghold which has been the headquarters of the witchers' guild for centuries. Its name derives from its original elven appellation — Caer a'Muirehen, meaning Old Sea Fortress. The castle's times of glory have passed, its battlements and moat have deteriorated, a cold wind blows through its spacious halls. Only a handful of witchers live here now, but in past times droves of young boys underwent gruesome training along the infamous "Gauntlet" near Kaer Morhen.

Years ago a horde of fanatics, their hatred incited by various publications defamatory of witchers, laid siege to Kaer Morhen. The mob would not have captured the fortress nor later turned it into a ruin without the help of mages. Practically all those who were in the Old Sea Fortress during the assault perished. From among those witchers who called Kaer Morhen home, only a few survived the massacre, merely because they were out on their Paths at the time. The bones of the dead remain at the bottom of the moat surrounding the stronghold, left there as a reminder of the massacre that was born from hatred directed against changelings.

The Witcher 3: Wild HuntEdit

The fortification of Kaer Morhen and the surrounding valley are fully explorable in The Witcher 3.[7] Known as the Keep of the Sea of Yore[8], it first appears in a dream. Geralt is rudely disturbed by Yennefer, who conjures a crustacean to snake into his bath; Geralt later tells Vesemir in the real world that Yennefer has never been to Kaer Morhen before. The armor that Geralt is wearing at the start is called the Kaer Morhen armor.He then goes to see Ciri, who has neglected her studies to train on the pendulum, and wakes Vesemir from his snooze. After disciplining Ciri, they get to sword training with Lambert and Eskel. Ciri manages to knock a Nilfgaardian helmet off a training dummy and goes to fetch the helmet. Geralt then finds a fleshly face behind the dummy and turns around to see the White Frost covering the fortress, incapacitating everyone. The Wild Hunt then appears, and the King of the Wild Hunt declares that he's awaited this moment as one of his warriors moves to attack Ciri, with Geralt helpless to act. During the quest "Scavenger Hunt: Wolf School Gear" Geralt will stumble over several letters, diaries and notes left by witchers living in the fortress at the time the Wolf School Gear was created. It is heavily implied that the assault that led to the massacre of the witchers by the mob of incited peasants took place at this time.
Significant plot details end here.

Map description Edit

The Keep of the Sea of Yore, home to the witchers of the Wolf School.

Associated quests Edit

TriviaEdit

  • According to Vesemir, Kaer Morhen was home to twenty-three witchers and forty students before it was attacked.

VideoEdit

Kaer Morhen (The Witcher) HD14:56

Kaer Morhen (The Witcher) HD

Gallery Edit


Maps Edit

Notes & references Edit

  1. In the book series it is noted in one of Ciri's letters to Geralt that the walls of Kaer Morhen contained fossilized shells, fish and slugs, signifying that the fortress had once been located near the sea.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 in The Witcher graphic novel series
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 In The Witcher game series
  4. Wiedźmin: Gra Wyobraźni
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 in the Movie and TV series
  6. House of Thyssen - Esteril Thyssen King of Kovir
  7. Community interview with Miles Tost
  8. Thewitchermap.com

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