The Witcher (PC) follows the adventures of Geralt of Rivia. After a routine mission at the start of the game, Geralt is found unconscious. When he comes to, he experiences severe amnesia. He gradually learns that he was a renowned witcher, and that he has friends and enemies throughout the Continent. The Witcher features branching story paths that can lead to different events unfolding.
While Geralt is housed at the witcher stronghold of Kaer Morhen, the primary castle is attacked by a gang of bandits called Salamandra, led by a criminal known as the Professor. It's during this time that Geralt meets Triss Merigold. Most of the game is spent hunting down the bandit group and dealing with their leaders. Throughout the game, Geralt can choose to ally himself with The Scoia'tael, the Order of the Flaming Rose or remain neutral.
The game concludes with Geralt killing the Order of Flaming Rose's Grand Master by order of Foltest. The King of the Wild Hunt arrives to claim the Grand Master's soul. As Geralt is closing loose ends, an assassin attempts to kill Foltest.
The narrative takes Geralt from Foltest's side, through an assault on La Valette Castle, then through Flotsam, Aedirn (either the dwarven town of Vergen or a Kaedweni camp depending on his alliances) and finally to Loc Muinne where he has a final face off with a dragon.
Humans are a major race that can be found in the Northern Kingdoms and the Nilfgaardian Empire. Humans arrived on the Continent more than a thousand years after the elves arrived in their white ships. This event is known as the First Landing. Humans would quickly conquer a large part of the known world and currently reside dominance over the other 'nonhuman' races.
Elves, also known as Aen Seidhe, would arrive on the Continent before the humans, but after the Dwarves and Gnomes. The elves were frequently persecuted by the Nordlings, which resulted in a large number of them joining the Scoia'tael rebel group. The Scoia'tael were allied with Nilfgaard during the empire's invasion of the Northern Kingdoms.
Dwarves are one of the major humanoid races. Together with Gnomes and Elves they are called the Old Races. Dwarves are often described as uncouth, but make excellent soldiers, artisans and businessmen. The motherland of the Dwarves is known as Mahakam. Like other nonhumans, dwarves are often persecuted by Nordlings.
Trolls are giant, humanoid creatures. They possess a certain level of intelligence, and are able to use basic sentences to communicate with humans and amongst themselves. They usually reside in the wild, but are most often found living under bridges (which they often build themselves). They commonly demand toll from travelers. Witchers used to kill trolls in the past, but now they are often left alone.
The term Quadroon refers to a person who has at least one-quarter elven blood within them. Parents are either one human and one half-elf, or two quadroons. Only the pickiest about race consider them non-human. The famous sorceress Yennefer of Vengerberg is a Quadroon. Other notable Quadroons include Goidemar, Fiona, and Vestibor.
The term Vampire is a hypernym used to refer to a number of creatures that thrive on blood, which contains the life force of their victims. Vampires are not undead or transformed creatures; but are born as a vampire. The race first appeared in the world after the Conjunction of the Spheres. Objects such as holy water, garlic, and wooden stakes have no true effect on vampires.
Drowners are frightful creatures of mud and scum that drag people into large bodies of water. They feed on young women who bathe in rivers and on occasion will pull men off their horses as they cross a bridge or weir. Drowners are created from the bodies of morally corrupt people who meet their end in running water or undertows. Witchers can dispatch these creatures using ordinary weapons.
Wraiths are spectral monsters commonly found throughout the world. Wraiths haunt the places where they died or were buried, but sometimes can be summoned by magic. They are often found in crypts, catacombs, and battlefields. They are immune to effects blinding and are fearless in battle. Witchers can gain the upper hand against them by utilizing their sensitivity to silver.
Golems are creatures made of stone or wood brought to life by a mage and animated with the use of magic. Their tough bodies are immune to sword blows and most adverse effects. Golems are born by the electricity of a bolt of lightning. To fend off golems, witchers can channel a large electrical shock to incapacitate them.
Draugirs are demons of war. They often arise at sites of exceptionally vicious, bloody battles. These monsters are bloodlust and hatred in the most condensed form. They can appear suddenly and often take their foes by surprise. Draugir are immune to bleeding and are outfitted with heavy armor. Draugirs can be defeated by applying Specter Oil to a silver blade before battle.
Dragons are flying monsters, or dracoinds, which are said to represent the forces of Chaos. Dragons are immune to poison, bleeding, and traps and can absorb magical energy. Many people consider them to be the single greatest enemy of the human race. Dragons are classified into different types based on their color. Dragons are also the source of many alchemical materials, especially their tears and teeth.
The Wild Hunt is a group of specters, led by the King of the Wild Hunt. The specters are clad in rusty remnants of armor and wear jagged swords at their waists. The Wild Hunt is an omen of war and misfortune and often appears during the Winter. The ghostly collective frequently abducts helpless victims into their ranks. This powerful enemy will be a major force against Geralt in the upcoming The Witcher 3: Wild Hunt.
The Scoia'tael are a group of elven and dwarven rebels fighting against the discrimination of nonhumans. They are divided into commando groups or independent squads.The Scoia'tael rob merchant caravans, plunder and burn villages, and kill frequently. Instead of taking part in peaceful negogiations, humans send troops to fight them. Scoia'tael means 'squirrel' in elven.
The Kingslayers, also known as Assassins of Kings, are a mysterious organization made up of a handful of witchers from the School of the Viper in the service of Nilfgaardian Emperor Emhyr var Emreis. The organisation's task was to spread chaos in the kingdoms of the North by killing kings and sorceresess. Notable kingslayers include Letho, Serrit, and Auckes.
The Cult of the Lionheaded Spider or Coram Agh Tera is one of the religions of the Continent. The cult makes bloody sacrifices for its cruel god and the priestesses are known for their powerful curses. The religion is banned and there very few places in the world where its adherents can openly declare their faith. Temeria strives to eradicate belief in the Lionhead Spider.
The Cult of Eternal Fire is a religious organization that believe in the undying flame as a symbol of survival and a guide through darkness. Adherents view it as a harbinger of progress and better days to come. Clerics of the Eternal Fire oversee the faithful as well as their temples, where flames burn continuously. The Order of the Flaming Rose is the cult's militant arm.
Cintra is one of the Northern Kingdoms, located south of Sodden, Riverdell and the great river Yaruga. Cintra was very powerful in the times of queen Calanthe, but was conquered by Nilfgaard during the First Nilfgaard War. After the Second Nilfgaard War, the kingdom became an independent state.
The Nilfgaardian Empire is the most powerful empire in the history of the known world. It is located in the southern part of the Continent and boasts both a thriving economy and a strong, well-trained army with talented commanders. It has expanded mostly through the conquest of foreign countries, which were then turned into provinces of the Empire. The empire is ruled by Emhyr var Emreis.
Skellige, or the Skellige Islands, is an archipelago and one of the Northern Kingdoms. The group of six islands is situated in the North Sea, off the coast of Cidaris and Verden, and northwest of Cintra. The islands will be a major explorable location in The Witcher 3: Wild Hunt.
Velen, also known as No Man's Land, is the area of land conquered by Nilfgaard during the Third Northern War. With the deaths of Foltest and Demavend III, Emperor Emhyr var Emreis conquered most of the land between the Yaruga River and the Pontar Valley. It will be a major explorable area in The Witcher 3: Wild Hunt.
The Witcher series initially began as a series of short stories, first published in Fantastyka, a Polish science fiction and fantasy magazine. The two primary short stories are The Last Wish and Sword of Destiny.
From 1993-1995, Sapkowski's stories were adapted into six comic books with help from Maciej Parowski (story) and Bogusław Polch (art). On October 11, 2013, Dark Horse Comics announced a comic book series called The Witcher based on the video game series. The first one, The Witcher: House of Glass, was released on March 19, 2014.