Forefathers' Eve is a secondary quest in The Witcher 3: Wild Hunt. After completing A Towerful of Mice, the Pellar will contact you at one of two possible locations, depending on whether the quest Family Matters has already been completed or not. If it was, the Pellar will be outside Keira's hut, otherwise he will contact you at Crow's Perch near Fergus Graem's forge. In any case, the Pellar will ask you to help protect him and a group of villagers during the Forefathers' Eve ritual on Fyke Isle. You must meet him at the stone circle on the isle at midnight, so if it isn't quite time, meditate to progress the quest.
Journal entry Edit
- "During his travels through No Man's Land Geralt ran into the pellar once more. The strange fellow had a favor to ask of the witcher. He wanted Geralt to help him perform a cherished local peasant rite known as Forefathers' Eve. During this ritual, he explained, lost spirits are summoned and their deeds judged - fantastic material, by the way, for a poet looking to make his name with an atmospheric ballad. This Forefathers' Eve was set to be held at midnight on Fyke Isle, and Geralt, having no other plans and his curiosity piqued, promised to attend.
- On Fyke Isle the pellar led the witcher through the arcane rites that marked the opening of Forefathers' Eve. Alas and alack, uninvited guests then arrived and threatened to break up the ritual before its conclusion. The witch hunters considered what the peasants practiced on Fyke Isle to be vile necromancy, and demanded they stop it at once."
If Geralt helps the pellar:
- "Abandoning his rule of not taking sides in others' affairs, the witcher chose to defend the ritual's participants. Predictably, this did not please the witch hunters one bit. A bloody fight broke out on Fyke Isle, and though it ended in victory for Geralt, it had a disastrous effect on the rest of the ritual.
- Geralt had defended the peasants from the witch hunters' persecution, but spilled much blood in order to do so, sullying the sacred ground. Forefathers' Eve could not continue, but the pellar had one more request for Geralt. He wanted him to find and burn the body of Old Ambros. This man was the pellar's father, a cruel brute who returned from the dead to continue tormenting his son. Burning the body was a way to resolve the pellar's issues with his father and send the ghost of Old Ambros into the nether realms for good."
If Geralt does not help the pellar:
- "Witchers do their best to remain neutral, and so Geralt felt he should not get involved in what was, in the end, a dispute between humans. He thus did not lift a finger as the witch hunters scattered the peasants and brought the ritual to a premature conclusion.
- As you can imagine, the pellar was not pleased by Geralt's indifference in the face of the witch hunters' persecution. Many a bitter word was uttered and then each went his own way."
The Ritual Edit
Once the ritual begins, several drowners and a water hag will attack you. Once you defeat them, the Pellar will summon the ghost of his father, Ambros. However he is interrupted by three witch hunters who believe that the ritual is a rite of necromancy. You can either chose to keep defending the Pellar and peasants or you can leave (thus ending the quest).
Defeat The Witch Hunters (Optional) Edit
After defeating the three witch hunters, the ritual grounds is subject to dark spirits because blood was spilt on the holy grounds. Three wraiths appear and the pellar helps you fight them. After the confrontation, the pellar asks you to find the body of his father and destroy it so that his ghost cannot bother anyone else. Ambros' body can be found to the west of the Orphan Village where you went previously for the quest Family Matters. Use the Witcher Senses and blast the corpse with Igni sign to destroy the body and its bindings.
Return to the Pellar's hut and tell him that you took care of the body. Doing so will unlock the pellar as a merchant who will sell you herbs and things for alchemy.
Behind the scenes Edit
The original Polish name of the quest and the ritual is Dziady, which was a Slavic pagan ritual commemorating the dead, held twice a year. The rhyme the Pellar and the mob chant in the game bears similarity to a fragment of the poetic drama Dziady (Forefathers' Eve in its English translation) by 19th-century Polish poet Adam Mickiewicz. The plot of the poem also involved summoning ghosts.