Foglers, foglings or foglets (Polish: Mglak) are magical beings said to have arrived during the Conjunction of the Spheres. They tend to be found mainly in swamps, forests, or in the mountains. They are able to lure their prey in traps using magic. Foglers are regarded as essentially humanoid, but with an ethereal quality. They have glowing eyes and mouths, keen ears and long pointed fingers. They feed on the bodies of their victims.

The Witcher 3: Wild Hunt Edit

Foglets can appear wherever thick fog arises: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they can create or summon it themselves. By manipulating fog they can separate travelers from each other, hide trails and deafen noise. Like ghastly glowworms, their bodies emit a pale light they use to lure those lost in the fog towards the ravines, swamps or caves in which they make their lairs. When fighting foglets, a witcher must remain calm and keep his wits about him no matter what. Since foglets can take on immaterial form, a slight shimmer of air or a rustle in the grass might be the only clues a witcher has to their location. Casting the AARD Sign at these beings will cause them to become tangible, giving purchase to blades and other weapons. [1]

Foglets may appear wherever thick fog can arise: swamplands, mountain passes or the shores of rivers and lakes. If no fog is forthcoming, they create or summon it themselves. Quickly thickening air undisturbed by the wind infallibly signals a foglet is present—and preparing an attack.

Bestiary entry Edit

If night ever catches you in the swamps, stay put and wait for dawn, even if it means standing waist-deep in water with leeches crawling down your trousers. Most important of all, if you see a light in the fog, never, and I mean never, go towards it.

— Johannes Strudd, guide

Fog is the traveler's foe. In the forest, it can make one lose one's way, at sea, it can send one sailing into the rocks. Yet such dangers are nothing compared to the monsters known as foglets which sometimes lurk within it. These creatures have powerful arms and claws like Zerrikanian kinjals, yet what makes them truly dangerous is their mastery of deception, beguilement and disorientation. Many times they need not attack at all, instead simply driving their prey to madness or into boggy marshlands, after which they wait patiently for it to drown in the muddy waters.

Combat tactics Edit

Rapidly thickening fog tends to be a sign that foglets are close. Prepare Quen if the fog is accompanied by snarling. Foglets create illusions of themselves that can cause physical harm, while the real foglet stalks the area. Damaging the illusions disrupts them, and can reveal the foglet's location.

Tw3 fighting Fogler

While foglets can disappear, watching for moving patches of fog or grass swaying in a path leading directly to their victims is one way to identify their location. It is possible to counterattack a foglet as they materialize to attack, a good way to begin your offense. They can't be attacked when invisible . When a foglet makes transparent visions of itself, they can harm you. Foglets don't like Aard, so make Aard and Quen your main spells.

Aard has also been seen to be able to hit and knock back/down a Foglet while it is in fog form. Yrden is particularly useful for buying a witcher time to react to a foglet ambush, slowing down the monsters and disabling their invisibility. Moon Dust bombs can keep foglets from turning invisible and disrupt their illusions.

Associated quests Edit

Gallery Edit

External links Edit

  • Gwent icon See the GWENT standalone game version card: Foglet

References Edit

  1. Announcement of this creature by CD Projekt RED on 17th October 2014 at