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The Witcher 3 GDC Dialogues slide from Toussaint

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Non-linear storytelling is paramount for CD PROJEKT RED games and dialogues are one of the main means of its delivery. The dialogue system is one of the most advanced systems in Wild Hunt's game engine and this talk will cover all of its features, as well as provide deep insight into how these features work. Additionally, the session will demonstrate the pipeline, tools and editor. The talk will also touch upon animation problems we encountered during production, as well as provide applicable solutions via a step-by-step lesson on how we created Witcher-style dialogues with our tech.

http://schedule.gdconf.com/session/behind-the-scenes-of-cinematic-dialogues-in-the-witcher-3-wild-hunt

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current22:41, March 23, 2016Thumbnail for version as of 22:41, March 23, 201600:09480 × 269 (26 KB)Juraj103 (wall | contribs)created video

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