Runewords (for weapons) and Glyphwords (for armor) are powerful new enchantments in Hearts of Stone Expansion. They give large bonuses to weapons and armor, but fill the slots on the armor/weapon and destroy any upgrades currently set into them, preventing you from adding new runes.
If you want them, Geralt must help the wise Ofieri monk/scholar known as Dulla kh´Amanni, a very skilled runewright from Across the seas. You can find him and his apprentice near Upper Mill, north of Novigrad.
Some general notes on Enchanting:
- Runewords and Glyphwords can only be added to a sword or armor with 3 slots. Dulla can add more slots to any item for a fee up to set maximums; all swords can get up to 3 slots but only chest armor can get 3 slots so you will only ever be able to have one active Glyphword.
- A sword Runeword will only be active if that particular sword is drawn in combat, so if you like the effect of a particular Runeword and want it in combat against both magical and non-magical enemies you will need to spend the resources to craft it twice, once each for your Steel and Silver swords
- If you enchant any Witcher set gear but then upgrade that gear to a higher tier, the Enchantment will be destroyed in the process freeing up the slots (this does not happen with inset stones).
Runeword list Edit
Image Name Effect Geralt will need Preservation (Level 1) Workbench table and grindstone bonuses never expire. Dumplings (Level 1) Consumed food restores 100% more vitality. Placation (Level 1) Once Adrenaline points reach max, they slowly decline. Vitality, stamina, and toxicity regenerate faster during this time. Rejuvenation (Level 2) Fatal blows restore 25% more stamina. Elation
Fatal blows generate 0.1 to 0.25 adrenaline points. Severance (Level 2) Increases Whirl and Rend range. Replenishment (Level 3) When you cast a sign, you use up an adrenaline point and your next attack is charged with that sign. Invigoration (Level 3) When at full health, excess vitality regeneration turns into added damage on the next hit. Prolongation (Level 3) Unblocked blows increase potion duration by 0.5 seconds.
Glyphword list Edit
Image Name Effect Ingredients Deflection (Level 1) Armor deflects all arrows. 1x Lesser Glyph of Aard Heft (Level 1) All equipped armor is treated as heavy. 1x Lesser Glyph of Quen Depletion (Level 1) Hitting enemies with Aard reduces their Stamina by 50%. 1x Lesser Glyph of Aard Usurpation (Level 1) When an enemy affected by Axii dies, the effect transfers to another. 1x Lesser Glyph of Binding Ignition (Level 1) Enemies set alight by Igni have 25% to set other enemies on fire within 2 yards. 1x Lesser Glyph of Igni Rotation (Level 2) Igni strikes in a 360 radius but doesn't induce Burning. 1x Glyph of Igni Entanglement (Level 2) When a Yrden trap hits an enemy, a Yrden glyph is placed there. 1x Glyph of Yrden Bequilment (Level 2) Enemies affected by Axii are affected an extra 2 seconds for every hit they land. 1x Glyph of Axii Protection (Level 2) When entering combat, you automatically receive a Quen shield without using stamina. 1x Glyph of Quen Balance (Level 2) All equipped armor is treated as Medium armor. 1x Glyph of Axii Retribution (Level 3) Gives a 30% chance of returning some damage to the attacker. 1x Greater Glyph of Quen Levity (Level 3) All equipped armor counts as Light armor. 1x Greater Glyph of Aard Possession (Level 3) When an opponent under Axii dies, the effect transfers to the nearest target. Duration increases by 2 seconds for every hit the target lands. 1x Greater Glyph of Axii Eruption (Level 3) Enemies on fire from Igni explode upon death and set fire to others. 1x Greater Glyph of Igni