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Generally speaking, Damage is the amount of hit points deducted from a target by an object or an non-playable-character (NPC). Mostly we are concerned with damage inflicted by objects wielded by the player character (Geralt), but of equal consideration is the damage received from objects wielded by his opponents. This damage amount can range from 0 to the amount of vitality a target has remaining in the game.

The player, or Geralt, can inflict damage by the using weapons such as a steel sword, a silver sword, signs or miscellaneous other weapons he finds, and even his fists.

The Witcher

Damage boosters

Damage mitigation

Stacking of Damage

Damage in The Witcher stacks by multiplication. This is best explained with the use of examples.

Case 1:

  • Geralt wields a steel sword which boasts +50% damage.
  • He then applies a whetstone (+10% damage) to it.
  • The amount of damage he will do then is:
(base damage) × 1.5 (Weapon damage bonus) × 1.1 (whetstone) = (base damage) × 1.65

Case 2:

  • Geralt wields a steel sword which boasts +50% damage.
  • He then applies necrophage oil (+100% damage vs necrophages) to it.
  • The amount of damage he will do against necrophages then is:
(base damage) × 1.5 (Weapon damage bonus) × 2 (necrophage oil) = (base damage) × 3

Source

  • DanDraver from CD Projekt RED

The Witcher 2: Assassins of Kings

Damage

Weapon damage varies with character attributes in The Witcher 2, so the damage inflicted with any given weapon may not be the same for every player.

The Witcher 3: Wild Hunt

In the third installment of series, the injury from weapons is divided into two types:

  • DPS - Silver SwordDPS - Silver Sword, for the damage inflicted, per second, with a silver swords.
  • DPS - Steel Sword DPS - Steel Sword, for the damage inflicted, per second, with a steel weapons.
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