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Contract: The Phantom of Eldberg is a contract quest in The Witcher 3: Wild Hunt.

Contract: The Phantom of Eldberg
If you got this far, clearly you know how to read, so read the rest, and read it well.
A wraith's sprung up on Eldberg and covered the whole isle in fog and put out the light in our lighthouse. If you're afraid to face a ghost in battle, stay far from Eldberg, for there you'll fund neither gold nor glory, only death. But if you've faced such phantoms before, then know that I, Jorund of Arinbjorn, will pay my own gold to you if you drive off the spirits from our clan's territories.

Note: starting this quest between The King is Dead – Long Live the King and King's Gambit is a prerequisite for the secondary quest Stranger in a Strange Land and subsequently An Unpaid Debt.

Walkthrough[]

You can start this quest a few different ways:

Unless you start the quest by investigating before The King is Dead – Long Live the King, upon entering the tavern you'll run into Kori and Kraki, two Skelligers who obviously don't like Continentals. You can go with whichever remark before Jorund appears and makes them run off before inviting you to come sit with him if you wish. Follow him over to his table and talk to him to learn about the strange circumstances about Eldberg and he'll tell you about two men and the lighthouse keeper, Mikkjal, have gone missing. After that, head out for the island.

Note: the easiest way to reach the target location, unless you already have the Eldberg Lighthouse signpost, is to head north to Arinbjorn's port and get a boat, then fast travel to the harbor on the southern tip of Eldberg. It is also intended to use this route (whether by boat or on foot), as coming from the lighthouse itself you'll likely miss the bodies.

As you make your way along the path, you'll come across wraiths and likely find the first dead body that you can examine. Further along, just before the hut, you'll find the second body. Now go and knock on the hut's door for some dialogue with Mikkjal.

If you talked to Jorund first, Mikkjal will just tell you how he ended up in the hut and about a large wraith before giving you the lighthouse key (25 XP earned based on the Story and Swords! difficulty level). If you found him first by investigating the area directly, he'll instead talk a bit more about what he noticed before he hid in the hut. Afterwards, head to the lighthouse like normal, dealing with any wraiths along the way.

Once at the lighthouse, examine the markings on the tower to learn it's a curse and the large wraith must be a penitent. (25XP earned based on the Story and Swords! difficulty level) Geralt will remark about how you have to go back to Mikkjal, but if you want to learn the full story, head into the lighthouse by unlocking the door and head up the ladder to the first landing. Loot the document right in front of you and read it to learn Mikkjal didn't exactly tell you everything.

Important: If you don't unlock the door to the lighthouse now before returning to Mikkjal, the key will be taken from you and the door will stay locked.

Head back to talk to Mikkjal. If you found and read the letter, Geralt will confront him about it first, but if you didn't find it the outcome is the same: you need to escort him as only he can light the fire to lift the curse. A cutscene then follows and Mikkjal runs for the lighthouse, while you're left to deal with the penitent.

Note that while you can attack the penitent, you can't truly kill it until the fire is lit, though Geralt will make a remark when it's done to let you know. It will summon up to 4 regular wraiths to protect it from time to time (and these aren't the weak ones summoned by nightwraiths and noonwraiths), so it will be a tough fight and it helps a lot if you have reliever's and/or griffin decoctions.

Once the penitent is dead, loot it for the wraith trophy and Ashrune. Mikkjal will then approach and, if you found the letter, you can tell him you'll let this slide or tell him to leave. Otherwise, Geralt will just remark he's not sure what brought the penitent there.

However you dealt with Mikkjal, head to Arinbjorn to turn in the quest. If you investigated the area directly (didn't talk to Jorund) you'll need to get the notice off the notice board first and head into the tavern (which follows the same script above where you're initially confronted by Kori and Kraki). Jorund will be glad the problem is solved and rewards you with 260 XP earned based on the Story and Swords! difficulty level and 184 Oren3, completing the quest. However, what happens next depends on if this is your concluding visit to Jorund and if King's Gambit has already been completed (or failed).

If King's Gambit is already completed/failed, nothing happens. If it's still available though, as you go to leave Kori and Kraki will pull you and Jorund into a fight leading to Jorund's death and Geralt being thrown into jail - this starts the secondary quest Stranger in a Strange Land.

Journal entry[]

If Geralt starts the quest from Jorund:
Geralt learned that the village called Arinbjorn was suffering from a wraith problem. The ghost haunted the nearby islet of Eldberg, a barren rock of no interest to anyone save for the lighthouse erected upon it. This lighthouse's light had gone out simultaneously with the phantom's appearance. This meant it had become nigh unto impossible to safely navigate a ship into Arinbjorn harbor after dark. The witcher's task was to chase off the phantom and find out what had happened to the lighthouse keeper.
If Geralt starts the quest by investigating the area:
While traveling across Skellige, Geralt happened upon a rocky isle covered in thick fog, from which came the screaming of wraiths. The witcher was dead set on finding out what was the matter and so bravely rushed towards the wraiths, his silver sword aloft.
It turned out the monster of Eldberg was a Penitent - a dangerous wraith which haunted particularly foul sinners.
If Geralt tells Mikkjal to leave:
It turned out it was the lighthouse keeper, Mikkjal, who was at fault. Working in cahoots with pirates, he would lure ships into the rocks and loot them after they wrecked. These misdeeds were what had drawn the phantom. Geralt dealt with situation as he saw fit and then went to collect his reward.
If Geralt lets Mikkjal off or didn't investigate further:
Geralt was not able to establish whose misdeeds had drawn this spirit, but that was not what he was being paid for. With the help of the lighthouse keeper Mikkjal, he defeated the wraith, then went to collect his reward.

Objectives[]

  • If you talk to Jorund first:
    • Talk about the contract with Jorund from Arinbjorn.
    • Investigate the isle of Eldberg and find Mikkjal, the lighthouse keeper. (25XP earned based on the Story and Swords! difficulty level)
  • Explore the lighthouse using your Witcher Senses. (25XP earned based on the Story and Swords! difficulty level)
  • If you found the letter:
    • Read the letter from the lighthouse.
  • Talk to Mikkjal about the penitent.
  • Defend Mikkjal from the penitent until he lights the lighthouse brazier.
  • Kill the penitent.
  • Take a trophy from the penitent.
  • If you investigated before talking to Jorund:
    • Check the Arinbjorn notice board.
  • Collect your reward from Jorund. (260XP earned based on the Story and Swords! difficulty level)

Notes[]

  • During this quest, the wraiths will respawn indefinitely. Simply meditating an hour at a time allows for very effective farming. On the other hand, trying to avoid them while you can fall off cliffs isn't easy, so it's best to finish all your business at once.
  • After the quest completes, all wraiths will despawn and a water hag appears at the island's harbor.
  • If cheats/mods are used to kill the penitent before the lighthouse is lit, the quest will not recognize its death and will thus never complete as its death is scripted to the fire being lit.

Videos[]

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